Substance Designer and Octane?
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- rcallicotte
- Posts: 84
- Joined: Wed Jun 02, 2010 1:57 pm
What is in the works, if at all, for the Substance Designer materials to be utilized within Octane, standalone and plugin?
If the Modo Substance Designer plugin writes the bitmap to file (as HDR Light Studio does), then it should work with OctaneRender for Modo. If not, then they would need to provide a way to access the bitmap data (via an API).
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I just tested the Substance plugin for Modo, and it is compatible with OctaneRender for Modo. I don't have Substance Designer, but I assume you create the material in that app, and then use the Substance Modo plugin to load it - so everything should work nicely with the Octane plugin.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- qagraphics
- Posts: 13
- Joined: Wed Apr 23, 2014 8:58 pm
I have been trying to use Substance Designer in relation with Octane for C4D. I am having some issues of things looking the same in octane render compared to SD interface. Do you guys have any issues with this? If not could you possibly share some insight on workflow to make things look correct?
Thanks!
Marc
Thanks!
Marc
Left chair is modeled in Archicad, middle chair is modified in C4D,
and the right is object after playing around in Substance Painter.
All rendered with Octane Archicad plugin!
I remember the workflow was hard to get correct UV and normals usable in Substance Painter, but it was to be done as you can see.
Hard to explain the workflow, because I did not write it down while experimenting and I will have to do it again to recall.
But as said, it is to be done
Cheers,
and the right is object after playing around in Substance Painter.
All rendered with Octane Archicad plugin!
I remember the workflow was hard to get correct UV and normals usable in Substance Painter, but it was to be done as you can see.
Hard to explain the workflow, because I did not write it down while experimenting and I will have to do it again to recall.
But as said, it is to be done

Cheers,
Last edited by rappet on Tue Jan 05, 2016 3:54 pm, edited 2 times in total.
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Interesting topic. I would like to use substance painter together with blender and octane. The maps substance painter uses when enabling roughness/metal do not directly correspond to the nodes and maps octane uses. Can someone she'd a light on how to do this properly? I guess this is not depending on the tool we use but merely a painter <-> octane mapping question?
Isn't roughness just the opposite of gloss? Metalness might be a bit more difficult to figure out though? I have been waiting for the new version of 3D-Coat, they are adding PBR texture functionality. Should be fun. 

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