killbot

Discuss or ask critique about your current works
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acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
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futurama killbot.. those are great.. I
- craped out a bit on these too much glare/bloom.. tryed doing it all with sss on test1.jpg
.. then turned off the external light so most of it comes from the laser/gattling guns as to get dramatic shadowing.. not enough light on SSS requires more fine tuning, so turned everything to glossy later.. now the first seems like the cleaner option.. always shuffling that lighting

c2.jpg
c3.jpg
a1.jpg
f b.png
a2b lowres.jpg
a2c lowres.jpg

test1.jpg
xxdanbrowne
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Posts: 503
Joined: Wed Feb 06, 2013 2:38 am

Nice.

Did you do the beams in post or are they some kind of geometry with an emitter?
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acc24ex
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Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
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cylinders with turbulence on emmiter texture node, and marble texture on opacity / with glare and bloom for added effect.. it would be great if we could only do glow on single texture
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