Cause it seems not.
When I put an object tag on both Boole and objects inside, the geometry isn't updating in my render.
Thanks for your help.
edit : I'm running beta 0.96 because newer versions causes too much crashes. In fact, it's crashing when I load the project I'm working on.
Does Octane support Boole animation ?
Moderators: ChrisHekman, aoktar
what you mean? in live viewer or animation render?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Animation render = Picture Viewer renderingBolos wrote:In animation render !
As I'm used to the Live viewer doesn't update geometry until we hit the refresh button, right ?
If i understand correct that you are working on live viewer. right?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
are you use the "Send All Scene Data" option?Bolos wrote:No no, I'm using the picture viewer.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
No, I'm using "Resend Only Updated Objects" with Octane ObjectTags on the meshes.
Geometry is updating with "resend all data" but of course render time is twice longer.
Edit :
Wait, finally it's pretty fast even with "resend all data", so I believe the problem is over.
Thanks again !
Geometry is updating with "resend all data" but of course render time is twice longer.
Edit :
Wait, finally it's pretty fast even with "resend all data", so I believe the problem is over.
Thanks again !
Coucou!
plugin can't detect updates on Boolean. You should fire the update with little hacking. Use a mesh animation to generate fake update, put this mesh to outside of viewpointBolos wrote:Finally I'd like to know if there's a way to use "Resend Only Updated Objects" with Boolean animations, render times are still a bit long with "Resend All Data".
Any ideas ?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I'm sorry but I don't clearly understand what you mean by "mesh animation".
Because right now, the two elements connected with a Boole object are both animated, but only in translation and rotation. They also both disappear from the viewport during the animation.
Because right now, the two elements connected with a Boole object are both animated, but only in translation and rotation. They also both disappear from the viewport during the animation.
Coucou!