Any idea on why OBJ's from zBrush look faceted even though there are plenty of polys.
Same number of polys when an obj is generated from Maya looks smooth?
Facets when coming From ZBrush
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
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This is necessary to avoid this forum being flooded by spam.
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
How looks the shading normals, also faceted?p3taoctane wrote:Any idea on why OBJ's from zBrush look faceted even though there are plenty of polys.
Same number of polys when an obj is generated from Maya looks smooth?
Then it is a normal problem...
face
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- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Good point I'll check Face
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me thinks - if you don't set smoothing options in polygon level, it doesn't smooth it if you check smooth on octane material..
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- xxdanbrowne
- Posts: 503
- Joined: Wed Feb 06, 2013 2:38 am
It isn't a scale issue is it?
I've noticed when I'm careless with scale and I export it to be *massive* then it looks faceted.
Alternatively try turning on smooth polys when exporting.
I've noticed when I'm careless with scale and I export it to be *massive* then it looks faceted.
Alternatively try turning on smooth polys when exporting.