Facets when coming From ZBrush

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p3taoctane
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Any idea on why OBJ's from zBrush look faceted even though there are plenty of polys.
Same number of polys when an obj is generated from Maya looks smooth?
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face
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p3taoctane wrote:Any idea on why OBJ's from zBrush look faceted even though there are plenty of polys.
Same number of polys when an obj is generated from Maya looks smooth?
How looks the shading normals, also faceted?
Then it is a normal problem...

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p3taoctane
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Good point I'll check Face
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acc24ex
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me thinks - if you don't set smoothing options in polygon level, it doesn't smooth it if you check smooth on octane material..
xxdanbrowne
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It isn't a scale issue is it?
I've noticed when I'm careless with scale and I export it to be *massive* then it looks faceted.
Alternatively try turning on smooth polys when exporting.
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