some news from the ongoing frontier

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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UruMike
Licensed Customer
Posts: 34
Joined: Sat Jan 05, 2013 5:29 pm

t_3 wrote:(SnipSnap)
and, btw, it looks like i'll have a test build (of the new windows version) ready by the end of this week...
Now this sounds kinda nice! Time for Bug hunting! ;) :D
Frohe Weihnachten t_3! Hoffe Du findest genug Zeit um zu feiern, neben all der Arbeit! :)
Intel i7 | 32gb | Win7pro-64
2 x Geforce GTX 660 ti/2gb +GTX 650 for display| Driver 310.90
DAZ Studio 4.5 Hexagon 2.5 Octane v1.11
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

UruMike wrote:
t_3 wrote:(SnipSnap)
and, btw, it looks like i'll have a test build (of the new windows version) ready by the end of this week...
Now this sounds kinda nice! Time for Bug hunting! ;) :D
Frohe Weihnachten t_3! Hoffe Du findest genug Zeit um zu feiern, neben all der Arbeit! :)
thanks :) most probably there will be some (bugs). time to party might come with v1.5 or so, in the meanwhile i had to build the hackintosh - what else should one do on christmas eve :mrgreen:
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
SimonJM
Licensed Customer
Posts: 198
Joined: Tue Mar 19, 2013 12:28 am

Sounds like you have some fun on your hands! :)
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

a last message from the past year covering some late addons:
OcDS_ui_news_6.png
  • previews and thumbnails browser for user presets (also drag & drop source/target)
  • copy and paste for material settings directly within the oc mat tree AND
  • paste settings minus maps = applying a material template
    this can be used for any of the materials no matter if live db or user presets or scene materials; means it is not needed to first load sthg., just use "copy settings" and paste them to any 1-n scene materials.
  • a bunch of keyboard shortcuts for the mat tab and the nge (classics like ctrl+c/v of course plus several others)
i'm now about ready to take a long nap and put everything together for the test release. so 2nd of january seems to be within reach, what also means it is exactly 7 months after the last version was out. 7 months that felt more like 6 years; at least i feel 7 years older now :lol:

apart from that i hope you all have - or had - a happy new year :D

and 'd like to thank you all for giving me the opportunity to work along on what needs to be worked out and all the patience it took. and i promise to not overstress it very much longer ;)
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
SimonJM
Licensed Customer
Posts: 198
Joined: Tue Mar 19, 2013 12:28 am

Have a good new year, and thanks for all the work you have been doing! :)
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AlfaseeD
Licensed Customer
Posts: 79
Joined: Tue Aug 13, 2013 1:43 pm

t_3 wrote:a last message from the past year covering some late addons:
OcDS_ui_news_6.png
  • previews and thumbnails browser for user presets (also drag & drop source/target)
  • copy and paste for material settings directly within the oc mat tree AND
  • paste settings minus maps = applying a material template
    this can be used for any of the materials no matter if live db or user presets or scene materials; means it is not needed to first load sthg., just use "copy settings" and paste them to any 1-n scene materials.
  • a bunch of keyboard shortcuts for the mat tab and the nge (classics like ctrl+c/v of course plus several others)
i'm now about ready to take a long nap and put everything together for the test release. so 2nd of january seems to be within reach, what also means it is exactly 7 months after the last version was out. 7 months that felt more like 6 years; at least i feel 7 years older now :lol:

apart from that i hope you all have - or had - a happy new year :D

and 'd like to thank you all for giving me the opportunity to work along on what needs to be worked out and all the patience it took. and i promise to not overstress it very much longer ;)
Sometime happen, sometime 1 month = 1 year ... Depends from what you have done in the past month :D
Anyway, I can't wait to try this new version (let me know if you need a tester !) and, of course, happy new year to you too !!
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AlfaseeD
Licensed Customer
Posts: 79
Joined: Tue Aug 13, 2013 1:43 pm

Any news ?
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larsmidnatt
Licensed Customer
Posts: 499
Joined: Tue Sep 25, 2012 12:28 pm

I just have to say I'm kinda amazed that I've been using the current beta release for so long and I've gotten to a point where working around all the issues is second nature :). By the time the update comes out I'll probably be alienated by it and so stuck to my habits I never even learn whats new in it LOL. Hopefully there will be an updated user guide when the next release hits and I could read over that at get inspired to use the new features.

EDIT: Thinking about it a full on guide may not be needed, A consolidated list of new features may actually be all I need. Not sure yet. I don't even know whats new in Octane at this point since I stopped paying attention months ago. I'll prolly try to play catchup whenever us Daz users get a new build.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
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DrHemulen
Licensed Customer
Posts: 317
Joined: Thu Dec 26, 2013 7:09 pm

Heh, I'm kind of on the other end. Just bought a license and is debating myself if I should start messing with workarounds, or just wait for the update :)
GTX 780, 6 gigs of VRAM - Win 7 Home Premium 64 bits
Elele
Licensed Customer
Posts: 162
Joined: Sat Nov 16, 2013 4:27 pm

Are we there yet :D
I'm really really missing the option to save materials to HD... And the problems when merging scenes.
Or have I missed an update? (still using the first version I downloaded)
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