Hello guys,
I got another problem !
I'm trying to make an animation with directlighting and so far, everything was going fine.
I added a movie of lightnings as .jpg sequence in texture emission on a sphere to get an animated lightning to light my scene.
It works well in the LiveViewer and C4D's native viewer, but when I launch an animation render in the picture viewer, the texture emission stays on the first frame.
Any thoughts to debug this ?
Thanks by advance !
http://www.mediafire.com/download/vv9q9 ... 003bug.c4d
Render in picture viewer do not update sky texture emission
Moderators: ChrisHekman, aoktar
yes, correct. only material updater checks the image sequence changes. Also your usage is wrong. No need to use a emission in environment. Just put a hdr/exr and use a colorcorrection for gamma
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thank you Aoktar, but I don't see how your answer is helpful for my problem.
Anyway, thank you again.
For the emission in the environment tag, I was just trying things to resolve my problem.
I thought that maybe the emission animation could work with the environment tag. But obviously not.
Anyway, thank you again.
For the emission in the environment tag, I was just trying things to resolve my problem.
I thought that maybe the emission animation could work with the environment tag. But obviously not.
Coucou!
i tried to mean actually it doesn't support the animated sequence in environmenttag. But i'll try to add for next version.
But in anim. rendering, shouldn't be any problem
But in anim. rendering, shouldn't be any problem
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
you don't need to resend for updating textures. What's wrong with?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Err, I'm using a sphere for lightning, I put a shader with animation texture emission on, but when I render the animation, the texture emission is not updating.
You can see the problem in the file I uploaded. (if you don't focus on the sky with the same shader)
Thank you.
You can see the problem in the file I uploaded. (if you don't focus on the sky with the same shader)
Thank you.
Coucou!