Fixed. Wait for a new release.bicket wrote:Spherical and cylindrical camera don't work =>
Tried to access pin via an invalid ID 1141753320
Tried to access null node pin
Can't read float from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00000000444E2670)
OctaneRender® for 3ds max® v1.22a[Test]
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Karba hi,
With the latest release,
If I turn off the movable proxy property of the object, object disappears from Octane viewport.
Can you please comfirm this bug?
With the latest release,
If I turn off the movable proxy property of the object, object disappears from Octane viewport.
Can you please comfirm this bug?
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windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
great news, and now, I would really like a script or similar so I can switch to the new or old plugin - I've got a bunch of scenes I will be probably reusing in a month or so - now I don't want to change to the new plugin version until bugs come out
- maybe there's a scrip to do just that? Anyone checked scriptstop?
.. tried the standalone though nice new features.. the gradient node tends to give a quicker workflow to add dirt/falloff, which is real nice, yet to play with visibility on new projects - so far works nicely

.. tried the standalone though nice new features.. the gradient node tends to give a quicker workflow to add dirt/falloff, which is real nice, yet to play with visibility on new projects - so far works nicely
3dmax, zbrush, UE
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//Octane render toolbox 3dsmax
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//Octane render toolbox 3dsmax
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Yes I dobicket wrote:Do you have a hdr environment light ?[email protected] wrote:I just opened my current project scene with it, and render was over exposed and reflection values were different on some objects from what I see now, so I switched to old version where all was ok until this gets fixed
Windows 10 64bit, Intel i5, 32gb Ram, 2x nvidia 1080ti, Driver: 390.77
do you notice that environment rotation has gone ? You have to redo the rotation with 2D transform (translate)[email protected] wrote:Yes I dobicket wrote:Do you have a hdr environment light ?[email protected] wrote:I just opened my current project scene with it, and render was over exposed and reflection values were different on some objects from what I see now, so I switched to old version where all was ok until this gets fixed
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Karba wrote:What light source do you use? Could you show us some renders?[email protected] wrote:I just opened my current project scene with it, and render was over exposed and reflection values were different on some objects from what I see now, so I switched to old version where all was ok until this gets fixed

here is what is going on, this is first frame of my animation.
I'm using just Texture environment with Image texture in it that contains standard HDRI map
Kernel type: Direct light
GI_mode: Sample environment
specular depth:16
glossydepth: 8
all 3 computers for gpu-rendering show the same result
Windows 10 64bit, Intel i5, 32gb Ram, 2x nvidia 1080ti, Driver: 390.77
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I just noticed that... I have a HDRI with 4 light planes, and one of them is ultra bright, what you say is correct, rotation is set to 0, and I see the brightest planebicket wrote: do you notice that environment rotation has gone ? You have to redo the rotation with 2D transform (translate)
Windows 10 64bit, Intel i5, 32gb Ram, 2x nvidia 1080ti, Driver: 390.77
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- Joined: Tue Jun 01, 2010 12:52 pm
I just tried to rotate my hdri with 2d translate option, and I did get basically my old scene back... but this is not the solution if I have to guess every time how to get exactly the same scene from one version to another
Windows 10 64bit, Intel i5, 32gb Ram, 2x nvidia 1080ti, Driver: 390.77
just enter the same value as environment rotation +0.25 / x[email protected] wrote:I just tried to rotate my hdri with 2d translate option, and I did get basically my old scene back... but this is not the solution if I have to guess every time how to get exactly the same scene from one version to another