Grapes seemed to be a very good object to experiment on (since I´m not making any characters)
and I already had an evermotion model of grapes

So I did texturing, shading and lighting and a new mapping of the visible main twigs.
The water drops were modeled and distributed using particle flow in 3dsmax.
Post was only a few Filters like contrast and Sunlight in NIK.
Picture was rendered in 3000x1700 with Pathtracing, 12 bounces and only 2500 Samples in about 3 hours
on my two GTX 670. There is still some noise, but I find it kind of realistic when thinking about shooting this kind of scene with my DSLR.
Octane absolutely rules
