Only a quick test.
It´s also not perfect but shows the right way...
face
MotionBlur
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
More MB and ICE generated UV´s to read it from tools like emPoligonizer/Topolizer...
[vimeo]http://www.vimeo.com/79406559[/vimeo]
face
[vimeo]http://www.vimeo.com/79406559[/vimeo]
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
The problem you will become with self generated UV´s is when you subdivide your mesh.
That´s because the uv´s vectors are only another selfmade value array in an ICE-Tree and will not subdivide.
You will become then a different between needed and used UV-Values...
face
That´s because the uv´s vectors are only another selfmade value array in an ICE-Tree and will not subdivide.
You will become then a different between needed and used UV-Values...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
- OneBigTree
- Posts: 29
- Joined: Thu Sep 23, 2010 11:31 am
Glad to see mblur on it's way. Well done!
Wait... you implemented object motionblur, although Octane does not support it yet?
And are those cubes instances? Will 1.02 support instances finally?

And are those cubes instances? Will 1.02 support instances finally?
Using Octane 1.11 on Intel Core i7 3770K @ 4,4 GHz / 16GB RAM / EVGA GTX670 SC+ 4GB driver 306.97 / Win7 x64 SP1
It´s only a fake MB.bb3d wrote:Wait... you implemented object motionblur, although Octane does not support it yet?![]()
And are those cubes instances? Will 1.02 support instances finally?
It combines the last and the current image together. This combined image will then used as the base for the next combine.
It isn´t so good as an average of a image sequence, but you haven´t to store all images in memory.
Which can be much heavy on a resolution of 8192px x 8192px and 32 sample images.
It´s also only WIP because i have some problems to make it working. For now it uses only 8bit.
The cube sequence uses the emTopolizer to make a single mesh.
For now i have to convert the plugin to work with the current SDK.
Also the new mapping modes must be implemented in the shaders and the code generation.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578