Thank you so much guys!

Either drag&drop the file into Octane or create a Geometry -> Scene node graph.xxdanbrowne wrote:dumb question: where is the menu to import alembic files?
Sweet. Thanks.abstrax wrote:Either drag&drop the file into Octane or create a Geometry -> Scene node graph.xxdanbrowne wrote:dumb question: where is the menu to import alembic files?
I'm not sure to understand what you mean.abstrax wrote:We can populate the pins of the object layer map node with some default object layer nodes if that would help you.
You need to open the octaneshatter121.ocs file via the File->Open menu (you'll have the raw scene when you try to load the Alembic file directly). I will create a better scene for the 1.22 release.grimm wrote:I have been trying to load the alembic files that have been posted. They both come in without materials and on Ray Tracy's the camera isn't positioned correctly, also the scale is way off. I get the scale too big ring artifacts when I try to position the camera with-in the scene.
In fact no nodes except the scene node get created. Otherwise I can scrub the animation and it looks good.
The Alembic import function doesn't support animated vertices yet (only animated transforms + camera paths for now), but it's planned for the final 1.5 release.xxdanbrowne wrote:So I've been playing with this for fifteen minutes and I think I'm missing something fundamental.
If I export the alembic file by selecting the mesh as in Pipeline Cache > Alembic Cache > Export Selection to Alembic
then...
I import the Alembic Scene to octane by creating a scene node.
The geometry loads up so far so good but scrubbing through there's no animation of the vertices.
What am I missing?