Thank you so much guys!
OctaneRender™ Standalone 1.21
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- FrankPooleFloating

- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
I can only speak for myself. I am on cloud 9 with visibility. I will now be able to do exactly what I have pining/bitching for an entire year. If I have to set up more nodes/pins/whatever, I will do it with a huge smile on my mug every time. We are now entering the age of Octane in the compositing workflow... I am almost wetting myself that this day has finally come.
Thank you so much guys!
Thank you so much guys!
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
Either drag&drop the file into Octane or create a Geometry -> Scene node graph.xxdanbrowne wrote:dumb question: where is the menu to import alembic files?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- xxdanbrowne

- Posts: 503
- Joined: Wed Feb 06, 2013 2:38 am
Sweet. Thanks.abstrax wrote:Either drag&drop the file into Octane or create a Geometry -> Scene node graph.xxdanbrowne wrote:dumb question: where is the menu to import alembic files?
So here's a question. Obviously I can keyframe vertex changes etc.
But.....for animation e.g. of cloth I have a bunch of separate .obj files per frame.
How would I get this into alembic? Make blendshapes using the .obj files and keyframe the blendshapes?
Does alembic handle blendshapes?
- Rikk The Gaijin

- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
I'm not sure to understand what you mean.abstrax wrote:We can populate the pins of the object layer map node with some default object layer nodes if that would help you.
My propose was something very simple, like this:

If you CTRL+click the eye, only that object will be visible, everything else will be hidden.
And then have the Camera/Shadow visibility options in the OBJ properties.
Isn't that easier?
Last edited by Rikk The Gaijin on Tue Dec 10, 2013 4:34 am, edited 2 times in total.
Thanks
Win 11 64GB | NVIDIA RTX3060 12GB
I have been trying to load the alembic files that have been posted. They both come in without materials and on Ray Tracy's the camera isn't positioned correctly, also the scale is way off. I get the scale too big ring artifacts when I try to position the camera with-in the scene.
In fact no nodes except the scene node get created. Otherwise I can scrub the animation and it looks good.
In fact no nodes except the scene node get created. Otherwise I can scrub the animation and it looks good.
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
You need to open the octaneshatter121.ocs file via the File->Open menu (you'll have the raw scene when you try to load the Alembic file directly). I will create a better scene for the 1.22 release.grimm wrote:I have been trying to load the alembic files that have been posted. They both come in without materials and on Ray Tracy's the camera isn't positioned correctly, also the scale is way off. I get the scale too big ring artifacts when I try to position the camera with-in the scene.
In fact no nodes except the scene node get created. Otherwise I can scrub the animation and it looks good.
P.S. the scene in question can be found here
- xxdanbrowne

- Posts: 503
- Joined: Wed Feb 06, 2013 2:38 am
So I've been playing with this for fifteen minutes and I think I'm missing something fundamental.
If I export the alembic file by selecting the mesh as in Pipeline Cache > Alembic Cache > Export Selection to Alembic
then...
I import the Alembic Scene to octane by creating a scene node.
The geometry loads up so far so good but scrubbing through there's no animation of the vertices.
(but I *do* see transform animation of the entire mesh - just no vertex animation????)
What am I missing?
If I export the alembic file by selecting the mesh as in Pipeline Cache > Alembic Cache > Export Selection to Alembic
then...
I import the Alembic Scene to octane by creating a scene node.
The geometry loads up so far so good but scrubbing through there's no animation of the vertices.
(but I *do* see transform animation of the entire mesh - just no vertex animation????)
What am I missing?
The Alembic import function doesn't support animated vertices yet (only animated transforms + camera paths for now), but it's planned for the final 1.5 release.xxdanbrowne wrote:So I've been playing with this for fifteen minutes and I think I'm missing something fundamental.
If I export the alembic file by selecting the mesh as in Pipeline Cache > Alembic Cache > Export Selection to Alembic
then...
I import the Alembic Scene to octane by creating a scene node.
The geometry loads up so far so good but scrubbing through there's no animation of the vertices.
What am I missing?
