Thanks Ray! The CG short is actually based on Half-Life 2!RayTracey wrote:Rikk The Gaijin wrote:RayTracey wrote: Excellent work Rikk (again), reminds me of Half-Life and Starship Troopers for some reason. How many polygons is the mesh in Octane? Can't wait to see the (real-time) animation.

The mesh in Octane is the low-poly one, so is just over 55k polys (basically a modern game model resolution), but the final movie will not be in real-time, it will be pre-rendered, but it won't be rendered in Octane, my friend doesn't use it unfortunately...

Btw, I'm diying to show you the stuff I've been rendering at work with Octane, but I can't!


