Creature

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

RayTracey wrote:
Rikk The Gaijin wrote:
RayTracey wrote: Excellent work Rikk (again), reminds me of Half-Life and Starship Troopers for some reason. How many polygons is the mesh in Octane? Can't wait to see the (real-time) animation.
Thanks Ray! The CG short is actually based on Half-Life 2! 8-)
The mesh in Octane is the low-poly one, so is just over 55k polys (basically a modern game model resolution), but the final movie will not be in real-time, it will be pre-rendered, but it won't be rendered in Octane, my friend doesn't use it unfortunately... :(

Btw, I'm diying to show you the stuff I've been rendering at work with Octane, but I can't! :x :x :cry:
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

I looks superb. A very good showcase of Octane being used to render a ZBrush created model.

Top Row Stuff - wait, wrong forum :)
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
User avatar
Bendbox
Licensed Customer
Posts: 478
Joined: Wed Aug 21, 2013 1:38 pm

Nice job, love the creature you created, looks like a blend between a roach, ant, locust, and worm. Very cool. And creepy.
Win10x64 / AMD Ryzen 9 5900X / 64g RAM / 2 x RTX 3090
RealityFox
Licensed Customer
Posts: 273
Joined: Sat May 05, 2012 1:43 pm

Can you show the materials for it in Octane and how you made them a bit? I'm looking to do some creature stuff in the future so it will be helpful to see how to do something like this in Octane.
solomon
Licensed Customer
Posts: 343
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
Contact:

Wow!! this is ugly beautiful!!! love the saliva and the textures.

what kind of hardware do you have Rikk? did you paint the textures in Zbrush?
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Thank you all for the kind comments! :)
RealityFox wrote:Can you show the materials for it in Octane and how you made them a bit? I'm looking to do some creature stuff in the future so it will be helpful to see how to do something like this in Octane.
The creature uses my secret uber-tweaked-sss material... I can show it to you, but then I will have to kill you! :lol:
solomon wrote:what kind of hardware do you have Rikk? did you paint the textures in Zbrush?
Nothing special, I have a GTX680 4GB, i7, 16 BG Ram... Pretty standard stuff. Yes, the textures are all hand-painted in zBrush.
mclaird
Licensed Customer
Posts: 18
Joined: Sat Mar 16, 2013 1:49 pm
Location: Mexico

Fantastic!

I just got a question tough, what is marmoset toolbag, is it a render engine as octane? or a tool in your pipeline to support octane of some sort? sorry for the stupid question btw.
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

mclaird wrote:Fantastic!

I just got a question tough, what is marmoset toolbag, is it a render engine as octane? or a tool in your pipeline to support octane of some sort? sorry for the stupid question btw.
Thank you! Marmoset is a real-time DX11 viewer, is largely used by artists working in the game industry (like I do).
User avatar
ElBloko
Licensed Customer
Posts: 92
Joined: Wed Jun 23, 2010 10:14 pm

That is nice polished work! Well done. Can I ask how you achieved the saliva/slime? Close up of the mesh maybe?
Really clean work. Congratulations.
Post Reply

Return to “M is for Metaverse Gallery”