Beta 2.2 RC1: 3Ds Max plugin testing thread

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Post Reply
nirokugraphic
Licensed Customer
Posts: 19
Joined: Sat May 08, 2010 6:18 am

Proupin wrote:now though, I guess we'll have to wait for a new Octane build, because current is not that useable... it takes ages to close, uneven lighting... ahrm...
Really ? 2.2 works as well as 2.1 did on my system... lighting seems pretty even (at least with an hdr) and it closes almost instantly even with other applications such as Max, Composite and other stuff running .
scratch/post (Michael Todd) Independent Broadcast Designe + Visual Effects Artist www.scratchpostvfx.com
Max 09/2012 Win 7 64 | Quadro FX 3800 | Intel Core2Quad 2.39GHz | 8GB
User avatar
Proupin
Licensed Customer
Posts: 735
Joined: Wed Mar 03, 2010 12:01 am
Location: Barcelona
Contact:

nirokugraphic wrote:
Proupin wrote:now though, I guess we'll have to wait for a new Octane build, because current is not that useable... it takes ages to close, uneven lighting... ahrm...
Really ? 2.2 works as well as 2.1 did on my system... lighting seems pretty even (at least with an hdr) and it closes almost instantly even with other applications such as Max, Composite and other stuff running .
0.22 RC1 you mean? last beta release is solid, but for animation you have to use RC1... and I haven't tested it too much, but with all that banding going on I didn't bother too much (on a windows xp x86, fermi 470)
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
nirokugraphic
Licensed Customer
Posts: 19
Joined: Sat May 08, 2010 6:18 am

Sorry, yes .22 RC1 . I've not noticed the problems you're experiencing . But this is a discussion for another thread, right ?
scratch/post (Michael Todd) Independent Broadcast Designe + Visual Effects Artist www.scratchpostvfx.com
Max 09/2012 Win 7 64 | Quadro FX 3800 | Intel Core2Quad 2.39GHz | 8GB
User avatar
Proupin
Licensed Customer
Posts: 735
Joined: Wed Mar 03, 2010 12:01 am
Location: Barcelona
Contact:

yes definetely, but I just was saying the new max export plugin will unleash all its potential on a fully working Octane release
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
User avatar
n1k
Posts: 401
Joined: Mon Jan 11, 2010 7:55 pm
Contact:

Hi guys. I tried to render animation and got this error. I'm using 3ds max 2009 sp1 x64 on win7 x64. Previously I exported the scene, imported it in octane, set up import units to inches and tweaked materials, saved scene, went back to max where I ran the script, chose existing project, chose resolution, camera, sun dir, pixel samples and hit render animation.

Cheers,
n1k
Attachments
error.jpg
[email protected], 8gb RAM, Gainward GF 460 GTX 2048mb,Win7 64bit.

http://continuum3d.blogspot.com/
User avatar
justix
Licensed Customer
Posts: 585
Joined: Sat Feb 27, 2010 8:01 pm

I can't make it happen :oops:

I'm trying to set it like in the video but I have the following errors:

On selecting the project path : no spaces in folder name

in your video you do simply select desktop > create a folder and you have a path that goes c:\user etc.. while I keep having the issue specified (using XP to try it out)

On RENDER I have the export going on and soon after the DOS command line goes c:\Program is not a recognized or internal command ......

What can I do to fix it?

3dMax2010 + max2octane_1.022_pre2010

:cry:
Last edited by justix on Sun May 16, 2010 10:01 pm, edited 1 time in total.
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
kilaD
Licensed Customer
Posts: 215
Joined: Sun Mar 21, 2010 12:34 pm
Location: Norway
Contact:

n1k:
Previously I exported the scene
Are you loading a project saved in a previous octane release? Did you use max2octane_1.022_pre2010?


justix:
On RENDER I have the export going on and soon after the DOS command line goes c:\Program is not a recognized or internal command ......
there is a space in your "c:\Program Files", thats why the "no spaces in folder name" messagebox appears.
Try extracting the latest octane to "c:\octane" or some path like that with no space.

I will fix this in next release :)


k
Hello
User avatar
n1k
Posts: 401
Joined: Mon Jan 11, 2010 7:55 pm
Contact:

I started new project in beta 2.2 and yes I use max2octane_1.022_pre2010. So, when I choose existing project in max2octane script I'm choosing *.ocs created in beta 2.2 completely.
[email protected], 8gb RAM, Gainward GF 460 GTX 2048mb,Win7 64bit.

http://continuum3d.blogspot.com/
User avatar
justix
Licensed Customer
Posts: 585
Joined: Sat Feb 27, 2010 8:01 pm

kilaD wrote:n1k:
Previously I exported the scene
Are you loading a project saved in a previous octane release? Did you use max2octane_1.022_pre2010?


justix:
On RENDER I have the export going on and soon after the DOS command line goes c:\Program is not a recognized or internal command ......
there is a space in your "c:\Program Files", thats why the "no spaces in folder name" messagebox appears.
Try extracting the latest octane to "c:\octane" or some path like that with no space.

I will fix this in next release :)


k
Thanks, path seems working now, I moved Octane to C:\Octane but now it goes 'Failed to initialize OpenGL extension.. the firs check I did gave me no problems :?
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
kilaD
Licensed Customer
Posts: 215
Joined: Sun Mar 21, 2010 12:34 pm
Location: Norway
Contact:

justix: You must move all the files, not only octane.exe. Copy the folder instead
Hello
Post Reply

Return to “Autodesk 3Ds Max”