Hello,
I have a curious problem with RC1 (also with RC2). When I create a set of materials with some textures composed of:
Material 1 (diffuse & scattering) + Material 2 (glossy) ==> MIX material 1
Material 3 (specular & scattering) + MIX material 1 ==> MIX material 2
Cinema 4D crashes
If Octane previewer is rendering, even without these associated materials, Cinema 4D does not crash when I combine materials in the second MIX material 2. If I save the file and close C4D then I open the file again, Cinema 4D crashes when opening the file, on creation of the last material thumbnail.
I also noticed that the value of roughness of specular material is not preserved when saving in local liveDB.
EDIT:
I noticed that in creating this structure without adding scattering at first then adding a scattering medium thereafter, it crashes immediately. With only some textures in diffuse or transmission nodes...
Stabile version 1.01 (SDK 1.20.3) **** 17.01.14 ****
Moderators: ChrisHekman, aoktar
Last edited by atome451 on Wed Dec 04, 2013 7:43 pm, edited 1 time in total.
Win10 64bits | 3x 980 + 2x 670 + 1060 | Cubix XPander + network | Core i7 3600 MHz | 32GB | 1300w PSU
Sorry for my bad english...
Sorry for my bad english...
same problem i've been having with mix materials. If you turn of material preview, it won't crash anymore BTW. so at least you can workatome451 wrote:Hello,
I have a curious problem with RC1 (also with RC2). When I create a set of materials with some textures composed of:
Material 1 (diffuse & scattering) + Material 2 (glossy) ==> MIX material 1
Material 3 (specular & scattering) + MIX material 1 ==> MIX material 2
Cinema 4D crashes
If Octane previewer is rendering, even without these associated materials, Cinema 4D does not crash when I combine materials in the second MIX material 2. If I save the file and close C4D then I open the file again, Cinema 4D crashes when opening the file, on creation of the last material thumbnail.
I also noticed that the value of roughness of specular material is not preserved when saving in local liveDB.
1 Dell Z840 with 2x Titan XP's
2 Digital Storm Hailstorm/Win8/32GB/EVGA Titan x4
2 Server blades with 4 Tesla K80's
2 Digital Storm Hailstorm/Win8/32GB/EVGA Titan x4
2 Server blades with 4 Tesla K80's
I think most people is aware about hardness off generating the material previews. It's really very hard to handle this kind of linking for mixed material system. C4D hasn't support currently any nodegraph system, shader referencing, shader linking, etc.. I'm trying to ride away this problems with minimum loss.SVITAdmin wrote: same problem i've been having with mix materials. If you turn of material preview, it won't crash anymore BTW. so at least you can work
But my new idea is building a new Nodegraph material system over only one material type(we can call as Compact Octane Material). This type will store all linked Octane materials in a single structure. So we can leave the old mix material type. After transition to new API, i'll bring this material, but have to surpass some interfacing issues for that.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Awesome.aoktar wrote:I think most people is aware about hardness off generating the material previews. It's really very hard to handle this kind of linking for mixed material system. C4D hasn't support currently any nodegraph system, shader referencing, shader linking, etc.. I'm trying to ride away this problems with minimum loss.SVITAdmin wrote: same problem i've been having with mix materials. If you turn of material preview, it won't crash anymore BTW. so at least you can work
But my new idea is building a new Nodegraph material system over only one material type(we can call as Compact Octane Material). This type will store all linked Octane materials in a single structure. So we can leave the old mix material type. After transition to new API, i'll bring this material, but have to surpass some interfacing issues for that.
1 Dell Z840 with 2x Titan XP's
2 Digital Storm Hailstorm/Win8/32GB/EVGA Titan x4
2 Server blades with 4 Tesla K80's
2 Digital Storm Hailstorm/Win8/32GB/EVGA Titan x4
2 Server blades with 4 Tesla K80's
Awesome awesome. Go Ahmet. Do it man!
Alec
Alec
Alec Syme
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
First of all, great job so far, the plugin really has come a long way!
There's something I'd love to see in the Octane Object Tag, some wort of delay setting. When I'm working on a polygon heavy object, changing anything causes the update process to trigger immediately, which stops me from moving the vertex, for example. So I have to turn off the live viewer every time, defeating the purpose of the update. It'd be nice if I could tell it to only check for updated objects every second or so, for example.
There's something I'd love to see in the Octane Object Tag, some wort of delay setting. When I'm working on a polygon heavy object, changing anything causes the update process to trigger immediately, which stops me from moving the vertex, for example. So I have to turn off the live viewer every time, defeating the purpose of the update. It'd be nice if I could tell it to only check for updated objects every second or so, for example.
Thanks a lot for this idea! You saved me! I forgot this parameter...SVITAdmin wrote:same problem i've been having with mix materials. If you turn of material preview, it won't crash anymore BTW. so at least you can work

Anyway, Aoktar I see the choice of "Material preview" activated or not isn't kept after restarting Cinema 4D. Is it possible to keep this in preferences of the file (and/or of Cinema 4D) like parameters in Octane settings?
Win10 64bits | 3x 980 + 2x 670 + 1060 | Cubix XPander + network | Core i7 3600 MHz | 32GB | 1300w PSU
Sorry for my bad english...
Sorry for my bad english...
ron, you have to disable geometry check now. Or only put a objecttag to edited objects until finished. Update method will improve in 1.x versions.ron908 wrote:First of all, great job so far, the plugin really has come a long way!
There's something I'd love to see in the Octane Object Tag, some wort of delay setting. When I'm working on a polygon heavy object, changing anything causes the update process to trigger immediately, which stops me from moving the vertex, for example. So I have to turn off the live viewer every time, defeating the purpose of the update. It'd be nice if I could tell it to only check for updated objects every second or so, for example.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I'm working on the assembling component animation for Bticino Legrand and works great!
I'm very happy of your effort.. very very nice..
I'will post here my final animation
You've a nice day
I'm very happy of your effort.. very very nice..
I'will post here my final animation

You've a nice day