Stabile version 1.01 (SDK 1.20.3) **** 17.01.14 ****

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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atome451
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Hello,

I have a curious problem with RC1 (also with RC2). When I create a set of materials with some textures composed of:
Material 1 (diffuse & scattering) + Material 2 (glossy) ==> MIX material 1
Material 3 (specular & scattering) + MIX material 1 ==> MIX material 2
Cinema 4D crashes

If Octane previewer is rendering​​, even without these associated materials, Cinema 4D does not crash when I combine materials in the second MIX material 2. If I save the file and close C4D then I open the file again, Cinema 4D crashes when opening the file, on creation of the last material thumbnail.
_BugReport.zip
(23.2 KiB) Downloaded 202 times
I also noticed that the value of roughness of specular material is not preserved when saving in local liveDB.

EDIT:
I noticed that in creating this structure without adding scattering at first then adding a scattering medium thereafter, it crashes immediately. With only some textures in diffuse or transmission nodes...
Last edited by atome451 on Wed Dec 04, 2013 7:43 pm, edited 1 time in total.
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Sorry for my bad english...
SVITAdmin
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atome451 wrote:Hello,

I have a curious problem with RC1 (also with RC2). When I create a set of materials with some textures composed of:
Material 1 (diffuse & scattering) + Material 2 (glossy) ==> MIX material 1
Material 3 (specular & scattering) + MIX material 1 ==> MIX material 2
Cinema 4D crashes

If Octane previewer is rendering​​, even without these associated materials, Cinema 4D does not crash when I combine materials in the second MIX material 2. If I save the file and close C4D then I open the file again, Cinema 4D crashes when opening the file, on creation of the last material thumbnail.
_BugReport.zip
I also noticed that the value of roughness of specular material is not preserved when saving in local liveDB.
same problem i've been having with mix materials. If you turn of material preview, it won't crash anymore BTW. so at least you can work
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aoktar
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SVITAdmin wrote: same problem i've been having with mix materials. If you turn of material preview, it won't crash anymore BTW. so at least you can work
I think most people is aware about hardness off generating the material previews. It's really very hard to handle this kind of linking for mixed material system. C4D hasn't support currently any nodegraph system, shader referencing, shader linking, etc.. I'm trying to ride away this problems with minimum loss.
But my new idea is building a new Nodegraph material system over only one material type(we can call as Compact Octane Material). This type will store all linked Octane materials in a single structure. So we can leave the old mix material type. After transition to new API, i'll bring this material, but have to surpass some interfacing issues for that.
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SVITAdmin
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aoktar wrote:
SVITAdmin wrote: same problem i've been having with mix materials. If you turn of material preview, it won't crash anymore BTW. so at least you can work
I think most people is aware about hardness off generating the material previews. It's really very hard to handle this kind of linking for mixed material system. C4D hasn't support currently any nodegraph system, shader referencing, shader linking, etc.. I'm trying to ride away this problems with minimum loss.
But my new idea is building a new Nodegraph material system over only one material type(we can call as Compact Octane Material). This type will store all linked Octane materials in a single structure. So we can leave the old mix material type. After transition to new API, i'll bring this material, but have to surpass some interfacing issues for that.
Awesome.
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ASyme1
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Awesome awesome. Go Ahmet. Do it man!

Alec
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slepy8
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After few tests render queue doesn't crash!
Hope it will keep like that! Thanks bro'
ron908
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First of all, great job so far, the plugin really has come a long way!

There's something I'd love to see in the Octane Object Tag, some wort of delay setting. When I'm working on a polygon heavy object, changing anything causes the update process to trigger immediately, which stops me from moving the vertex, for example. So I have to turn off the live viewer every time, defeating the purpose of the update. It'd be nice if I could tell it to only check for updated objects every second or so, for example.
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atome451
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SVITAdmin wrote:same problem i've been having with mix materials. If you turn of material preview, it won't crash anymore BTW. so at least you can work
Thanks a lot for this idea! You saved me! I forgot this parameter... :oops:

Anyway, Aoktar I see the choice of "Material preview" activated or not isn't kept after restarting Cinema 4D. Is it possible to keep this in preferences of the file (and/or of Cinema 4D) like parameters in Octane settings?
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Sorry for my bad english...
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aoktar
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ron908 wrote:First of all, great job so far, the plugin really has come a long way!

There's something I'd love to see in the Octane Object Tag, some wort of delay setting. When I'm working on a polygon heavy object, changing anything causes the update process to trigger immediately, which stops me from moving the vertex, for example. So I have to turn off the live viewer every time, defeating the purpose of the update. It'd be nice if I could tell it to only check for updated objects every second or so, for example.
ron, you have to disable geometry check now. Or only put a objecttag to edited objects until finished. Update method will improve in 1.x versions.
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areafilm
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I'm working on the assembling component animation for Bticino Legrand and works great!
I'm very happy of your effort.. very very nice..
I'will post here my final animation ;)
You've a nice day
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