Stabile version 1.01 (SDK 1.20.3) **** 17.01.14 ****

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

connartist
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Standalone works. I'm running R15 and it happens even with the other plugins removed.
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aoktar
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connartist wrote:Standalone works. I'm running R15 and it happens even with the other plugins removed.
please check your private message
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shawnfrueh
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Hey Aoktar, I've run into a problem with the octane image generators such as the marble/checker. When using the generators they seem to not obey the objects UV so as the object moves the material does not move with it. Along with that some of them don't display correctly in the viewport.
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Oct_TextureUV_Render.png
Oct_TextureUV_Viewport.png
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aoktar
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shawnfrueh wrote:Hey Aoktar, I've run into a problem with the octane image generators such as the marble/checker. When using the generators they seem to not obey the objects UV so as the object moves the material does not move with it. Along with that some of them don't display correctly in the viewport.
i know, this shaders are working on 3d coordinate system. We need support for 2d mapping for this. And i like to say next SDK has it.

Btw, I should say that i'll publish RC version before Final version in a few days.
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uncia
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Some question about "DayLight Environment" . Controls just don't work and never worked for me. Octane day system can be controlled only by rotating Light.?
SVITAdmin
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uncia wrote:Some question about "DayLight Environment" . Controls just don't work and never worked for me. Octane day system can be controlled only by rotating Light.?
On the sun tag, go to the basic window and hit enable. Then the sun controls will work in conjunction with the octane sun tag. Not sure why it isn't enabled by default.
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artdude12
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aoktar, will the release candidate (or final) support Team Render?

Thanks
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aoktar
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artdude12 wrote:aoktar, will the release candidate (or final) support Team Render?

Thanks
yes
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artdude12
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Thanks for the info.

Don't forget to get some sleep (almost 4am for you?).
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Augustronic
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Silverwing wrote:Even if you chance the camera´s shutter it reacts to that...
Can you elaborate a bit on that? I tried changing the cameras exposure (making it shorter) to reduce the amount of motionblur. It did not change anything at all but left the motionblur completely untouched. I'd really like to adjust how much motionblur I get in a frame but couldn't find a way to do so yet unfortunately.
Have a nice day!
Achim
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