Odd error when exporting

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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steveps3
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I've had this problem a number of times and nearly every time it results in me having to abandon a project and start anew simply because I can't work out what is going wrong. I am using Lionel's wonderful export script to export from Blender to Octane (still the best way to interface the two programs).

I am getting the following error.
Capture.JPG
Anyone got an idea? Before anyone asks, the render has exported and rendered a number of times. I can't remember what I did to the model to cause it to do this but it is obviously objecting to something about my .blend.

Cheers
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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grimm
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I have no idea if this will help or not, but it's a Python error. The script (Python) is expecting that there are children (or association) for an inputnodepin. I suspect that you don't have something hooked up right. I would double check your textures.
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grimm
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I had another thought too. Now that the plugin is not being maintained, it may not work with the newer versions of Blender. You might be trying to use a feature that the plugin can't handle. Just some more thoughts. :)
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steveps3
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Hi Grimm,

As I said, it has rendered several times already.

In the end I did as I have done before and just copied everything to a new scene and it worked. I've had the same error several times so I guess in future I will just have to do this. Seems like something in the blender scene just breaks.

Thanks for looking
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
kavorka
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i've had this happen to me, I forget exactly what caused it.

I think I may have had a material looking for a texture that didn't exist. Wasn't same error, but had the "none type" message.

maybe the "children" is your clue.

the nonetype i think means that there is something pointing to something that doesnt exist, I could be wrong though.
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steveps3
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Seems odd that you can copy everything to a brand new scene and it works.

I can't even remember what I did to cause it to break but I don't think that it was anything really significant. I think it is the .OCS that breaks. I think that I tried recreating the .OCS and it worked. It was a few days back so it has faded in my dodgy memory :)
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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