I've had this problem a number of times and nearly every time it results in me having to abandon a project and start anew simply because I can't work out what is going wrong. I am using Lionel's wonderful export script to export from Blender to Octane (still the best way to interface the two programs).
I am getting the following error.
Anyone got an idea? Before anyone asks, the render has exported and rendered a number of times. I can't remember what I did to the model to cause it to do this but it is obviously objecting to something about my .blend.
Cheers
Odd error when exporting
I have no idea if this will help or not, but it's a Python error. The script (Python) is expecting that there are children (or association) for an inputnodepin. I suspect that you don't have something hooked up right. I would double check your textures.
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
I had another thought too. Now that the plugin is not being maintained, it may not work with the newer versions of Blender. You might be trying to use a feature that the plugin can't handle. Just some more thoughts. 

Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
Hi Grimm,
As I said, it has rendered several times already.
In the end I did as I have done before and just copied everything to a new scene and it worked. I've had the same error several times so I guess in future I will just have to do this. Seems like something in the blender scene just breaks.
Thanks for looking
As I said, it has rendered several times already.
In the end I did as I have done before and just copied everything to a new scene and it worked. I've had the same error several times so I guess in future I will just have to do this. Seems like something in the blender scene just breaks.
Thanks for looking
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
i've had this happen to me, I forget exactly what caused it.
I think I may have had a material looking for a texture that didn't exist. Wasn't same error, but had the "none type" message.
maybe the "children" is your clue.
the nonetype i think means that there is something pointing to something that doesnt exist, I could be wrong though.
I think I may have had a material looking for a texture that didn't exist. Wasn't same error, but had the "none type" message.
maybe the "children" is your clue.
the nonetype i think means that there is something pointing to something that doesnt exist, I could be wrong though.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
Seems odd that you can copy everything to a brand new scene and it works.
I can't even remember what I did to cause it to break but I don't think that it was anything really significant. I think it is the .OCS that breaks. I think that I tried recreating the .OCS and it worked. It was a few days back so it has faded in my dodgy memory
I can't even remember what I did to cause it to break but I don't think that it was anything really significant. I think it is the .OCS that breaks. I think that I tried recreating the .OCS and it worked. It was a few days back so it has faded in my dodgy memory

(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)