Beta 2.2 RC1: Maya exporter plugin (unofficial)

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

nick
Licensed Customer
Posts: 24
Joined: Thu Mar 25, 2010 5:02 am
Location: chicago

im using maya2011x64

with the first version of the script the camera was working for me, except when it came to "render animation". using "render animation" the animation of the camera wouldnt update and i kept getting an error "file exists. overwrite".

now with the newer "2nd script" the camera is way off like the previous post says, and the animation will render frames up to 1 less than the end frame input, without the camera animation updating and still along with the file exists overwrite error.
2x xeon5650 | 3 x titan | Win7 64 | maya2014x64 | mountain mods
vanlicht
Licensed Customer
Posts: 139
Joined: Fri Feb 26, 2010 8:19 am
Location: Los Angeles

bazuka wrote:yes u wont have right position of camera and target (aim)
Thanks for developing the plug in Bezuka.
I was wondering though, usually when animating camera, we don't necessarily use camera with aim most of the time, and also Camera with aim has the problem of flipping when camera travels over 90 degrees, that is, camera + aim won't be able to do the up-side-down camera angle, while we might actually need that in some circumstances.

Is there a way to get the information from regular camera, rather than just camera + aim?
Or say, a way to pass the camera informatino to a new camera + aim, while the new camera can have the exact translation and rotation value with the old camera (the camera which I already animated in this case).
Thanks,
Windows 7 64bit | Maya 2010 64 bit (main) | Maya 2011 | Intel i7-920 | Nvidia Quadro FX1800 | Nvidia GTX480
bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

i notice that in maya 2011 also i get the msg dialog for overwriting the file, i didnt have any probl in 2009,

ill make some changes tomorrow and will see ;)

10x for testing

p.s. i have forgot to add part for exporting anim cam ;) will fix that too
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
Elvio
Licensed Customer
Posts: 42
Joined: Wed May 12, 2010 8:30 pm

Hi bazuka!

I have my scene in Maya and when i hit render, octane´s open and appears the following message:

----- meshnode for rendering "shot07_octane_teste_v01.obj " not useable ----

What does it means??

Im using maya 2010 64x... :)


Regards.

Elvio Cavalcante
bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

hm, try to hit again render, ill check with long names and numbers what is going on ;)
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

I will refresh info on the 1st page...
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
vanlicht
Licensed Customer
Posts: 139
Joined: Fri Feb 26, 2010 8:19 am
Location: Los Angeles

Both in Maya 2010 and 2011 (use different Maya2Octane scripts),
1. when I hit Render, it exports out single obj and mtl file, no ocs file being exported, no render is done.
2. When hitting Render Animation, only single obj and mtl file is exported, no ocs file being exported, and
the frame status (the second window that pops out when hitting Render Animation) is always 0%.
I check the task manager, one or two cores of the CPU (4 core, hyperthreading as 8) seems to be doing some job,
but there's no out come, the GPU is not doing anything in the background either (I check the EVGA precision, the GPU temperature remains the same).
I tried both a scene I am currently working on, and another scene file with relatively easy geometries and animation to do the test.
I also let Maya cook a while...say, 10 minutes...none of them seem to be able to do the job at the moment.

I was wondering, if anyone successfully rendered out something successfully yet...maybe I did something wrong?
Attachments
mayatooctane_test001.jpg
Windows 7 64bit | Maya 2010 64 bit (main) | Maya 2011 | Intel i7-920 | Nvidia Quadro FX1800 | Nvidia GTX480
bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

hm?
ill check 1x time,
im going to record video how to, so far i didnt have any probl...
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
vanlicht
Licensed Customer
Posts: 139
Joined: Fri Feb 26, 2010 8:19 am
Location: Los Angeles

Cool Bezuka, Video Howto would be much appreciated.
I use Maya 2010 and 2011 btw.
Cheers,
Windows 7 64bit | Maya 2010 64 bit (main) | Maya 2011 | Intel i7-920 | Nvidia Quadro FX1800 | Nvidia GTX480
bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

i have 2009 and 2011 win xp 64, but ill try on win7 too,

i have just check and everything works great, but ill record video just in case...

p.s. try not to turn on GPU device!

just notice there is a small bug on GPU switch ;)

script is up, let me know if u have any probl
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
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