Quick translucency tests

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lechu
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Hi, I was playing with Octane in my spare time and wanted to achieve translucent material on leafs. I made some test renders, don't know why Octane keeps crushing when I adjust the resollution or increase ray depth value of pathtracing, any ideas?

Rendertimes were about 10 minutes, I also post my material setup.
Attachments
inside.jpg
tralu03.png
tralu02.png
tralu01.png
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James
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wow... That is incredibly good, care to share the settings?
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PhilBo
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I love the second one. Beautiful.
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mlody47
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:shock:

TOP!!
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pedrofelipe
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great stuff!
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Daniel79
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For me the third is the best!!! Setting please??
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n1k
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Very nice tests. Can you show us whole tree?

Cheers,
n1k
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lixai
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i don't understand :o is this a bug ? because octane does';t support translucency yet, i tried to repdouce this and didn't succeed (i used the settings from the first image)
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lechu
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I've posted my settings in first post :) You just need to create diffuse material, link it to object in mesh and then add another node (it may be rgb spectrum for example), and link it to transmission slot in previous diffuse material (empty dot slot).
Tugpsx
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Dude, you rock. These are some of the best plant renders from Octane to date. Very nice.

Thanks for sharing settings.
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