Beta 2.2 RC1: 3Ds Max plugin testing thread

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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[gk]
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Stick with default max materials for now.

bazuka: you set a project path? project name? output name? camera? is there mesh in your scene?

-mads
Amiga 1000 with 2mb memory card
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[gk]
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Im making a video tutorial abit later, that will take you through the processes.

-mads
Amiga 1000 with 2mb memory card
kilaD
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Updated script available for download in the second post in the thread!
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matherick
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these are the errors i am getting
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1.jpg
2.jpg
Win 7 64 | Geforce GTX260 | i7 920 2.67GHz | 6GB
kilaD
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Ok what did you do? Did you load an existing project?
Please explain what you did in detail.

k
Hello
matherick
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basically what i did just normal process i believe, prepare the scene - run the script - export options
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3.jpg
Win 7 64 | Geforce GTX260 | i7 920 2.67GHz | 6GB
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radiance
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image output needs to be a file, eg 16.png, not 16

i can't help you with the rest though... maybe wait for [gk]'s tutorial video...

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
matherick
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16 is a folder name, not image name.
Win 7 64 | Geforce GTX260 | i7 920 2.67GHz | 6GB
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[gk]
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the new binary files needs to be in the original folder you installed octane in.
It looks like you just unpacked the binary files into a temp dir on your desktop?
Amiga 1000 with 2mb memory card
matherick
Licensed Customer
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Joined: Thu Apr 22, 2010 9:49 pm

i replaced the original installed files with the newest, and still giving me the same errors
Win 7 64 | Geforce GTX260 | i7 920 2.67GHz | 6GB
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