Stabile version 1.01 (SDK 1.20.3) **** 17.01.14 ****

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

toqua
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Posts: 7
Joined: Fri Jun 04, 2010 3:05 pm

Hallo aoktar

On my Desktop (i7 980 + gtx560) and my Thinkpadw520 I have no chance to accept my userdata.

Problemsignatur:
Problemereignisname: APPCRASH
Anwendungsname: CINEMA 4D 64 Bit.exe
Anwendungsversion: 15.0.3.7
Anwendungszeitstempel: 51ff88ff
Fehlermodulname: octane.dll
Fehlermodulversion: 0.0.0.0
Fehlermodulzeitstempel: 51f9c3c5
Ausnahmecode: c0000005
Ausnahmeoffset: 000000000031d789
Betriebsystemversion: 6.3.9600.2.0.0.256.103
Gebietsschema-ID: 1031
Zusatzinformation 1: 6ddd
Zusatzinformation 2: 6ddd1c1c30eb44ce30353de05baedad7
Zusatzinformation 3: 3efb
Zusatzinformation 4: 3efb315fbf1c7326b76835d14d6d34c3

The demo works great and without crashes.
toqua
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aoktar
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Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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For startup crash, i think you copied files to folder and nvapi.dll. don't copynvapi.dll to here

An for stopped animations:
I doubt from power settings or Win8. Can you try with power saver is disabled and don't allow pc to sleeping. Also use this settings before rendering and leave opened this Console window to see render progress. As I described in first page

http://render.otoy.com/forum/viewtopic.php?f=30&t=36331


bug report file is here:
c:\Users\USERNAME\AppData\Roaming\MAXON\Cinema4Dr15_XXXXXXXXXX\_bugreports\_BugReport.zip
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datee
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Posts: 22
Joined: Fri Mar 22, 2013 9:58 am

aoktar wrote:For startup crash, i think you copied files to folder and nvapi.dll. don't copynvapi.dll to here

An for stopped animations:
I doubt from power settings or Win8. Can you try with power saver is disabled and don't allow pc to sleeping. Also use this settings before rendering and leave opened this Console window to see render progress. As I described in first page

http://render.otoy.com/forum/viewtopic.php?f=30&t=36331


bug report file is here:
c:\Users\USERNAME\AppData\Roaming\MAXON\Cinema4Dr15_XXXXXXXXXX\_bugreports\_BugReport.zip
Thank you! But removing nvapi.dll makes no difference for me. C4D crashes on startup with or without the nvapi.dll file in the root folder. I can confirm c4d does NOT create a bugreport when this crash occurs. I've been looking for it, but nothing. When i have a "normal" crash from within Cinema (when octane is not installed), a bugreport is generated like normal.

Note: I also tried installing the 0.9 demo version to test, and this works fine! No crash with the demo....But i need my licensed version to work also :)
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aoktar
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Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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datee wrote:
aoktar wrote:For startup crash, i think you copied files to folder and nvapi.dll. don't copynvapi.dll to here

An for stopped animations:
I doubt from power settings or Win8. Can you try with power saver is disabled and don't allow pc to sleeping. Also use this settings before rendering and leave opened this Console window to see render progress. As I described in first page

http://render.otoy.com/forum/viewtopic.php?f=30&t=36331


bug report file is here:
c:\Users\USERNAME\AppData\Roaming\MAXON\Cinema4Dr15_XXXXXXXXXX\_bugreports\_BugReport.zip
Thank you! But removing nvapi.dll makes no difference for me. C4D crashes on startup with or without the nvapi.dll file in the root folder. I can confirm c4d does NOT create a bugreport when this crash occurs. I've been looking for it, but nothing. When i have a "normal" crash from within Cinema (when octane is not installed), a bugreport is generated like normal.

Note: I also tried installing the 0.9 demo version to test, and this works fine! No crash with the demo....But i need my licensed version to work also :)
can you test with clear layout? If you have octane windows on startup layout can cause crash. It's only a estimate. Can you test with r14 if you have?
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atilak
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Joined: Tue Sep 24, 2013 6:30 am

I have found very strange bug.
One is the instability of a shader. One of the materials of this scene, occasionally changes. it is as if the channel (specular) went out. After refreshing the texture, everything returns to normal, but only for a while '.
Another problem really strange, you can not perform animations on the z axis. The button to create the keyframe creates a key, but no changes are made.
The scene crashes often. I attach one of the bugreport.
Attachments
_BugReport.rar
(11.88 KiB) Downloaded 238 times
swappingmaterial.jpg
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aoktar
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atilak wrote:I have found very strange bug.
One is the instability of a shader. One of the materials of this scene, occasionally changes. it is as if the channel (specular) went out. After refreshing the texture, everything returns to normal, but only for a while '.
Another problem really strange, you can not perform animations on the z axis. The button to create the keyframe creates a key, but no changes are made.
The scene crashes often. I attach one of the bugreport.
did you get any error message? Please show me log outputs. As i pointed in first page
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atilak
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I do not see errors related to the material and the animation of the camera. Only an error when active imager parameters.
Attachments
log-andconsole.jpg
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aoktar
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atilak wrote:I have found very strange bug.
One is the instability of a shader. One of the materials of this scene, occasionally changes. it is as if the channel (specular) went out. After refreshing the texture, everything returns to normal, but only for a while '.
Another problem really strange, you can not perform animations on the z axis. The button to create the keyframe creates a key, but no changes are made.
The scene crashes often. I attach one of the bugreport.
crash point is on sending of mesh data. There can be a problem with mesh.

seperately, i see a error, it says "texture not found" for "bobine spec.jpg". is this in same place with others? what is your texture sizes? is that very big?

for anim. problem, i don't think that's related with plugin.
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atilak
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Posts: 27
Joined: Tue Sep 24, 2013 6:30 am

the textures are large 2k, And yes is not in the same folder. Now i try to put it in the correct folder. It would be possible to trace the piece of mesh that generates the crash?

Perhaps there is some function of cinema 4d which blocks the animation which I am ignorant :oops:

your work is amazing. I wonder how complicated it was to create plugins for all these software.
Thank you so much for Octane, will change the way I work, and I think also that of my collaborators.
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aoktar
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Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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atilak wrote:the textures are large 2k, And yes is not in the same folder. Now i try to put it in the correct folder. It would be possible to trace the piece of mesh that generates the crash?

Perhaps there is some function of cinema 4d which blocks the animation which I am ignorant :oops:

your work is amazing. I wonder how complicated it was to create plugins for all these software.
Thank you so much for Octane, will change the way I work, and I think also that of my collaborators.
first thanks for compliment. I agree with you. Octane can change the way. Also when the new version is available. And plugin will be more competitive on next versions.

For crash: To make a crash is not expected because of a mesh. CAn you reproduce crash? Try to hide somethings to found problem. I can check if you cannot found. Drop me a PM only.

For textures: Plugin first checks the project folder and tex folder here. Also you can use octane texture paths. It looks subfolders also.
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