dafassi wrote:Hi!
Moving around there in orthographic view an saw that clipping.
This only happens by rendered viewport with Orthographic view - outside of the camera!
It seems there is no way to set up clipping ... changing the settings in Lenstab from cameraobject doesnt change anything.
Greets,
Dennis
Change the viewport lens value, and all will be OK.
Octane doesn't seem to like the (SHIFT+B) 'select area of camera view to render', then again everythings rendering so fast now I don't mind just rendering the full camera everytime - it would be handy though :p.
If it's any help it seems to render a sortof scanline filled version of the area you select.
JimStar mentioned somewhere, that the renderer does not (yet) support partially rendering an image. So all it does is render the whole image and only to show the border part.
An old texturing problem here I found some versions back. I got help from Otoy with this one eventually (thanks Chris!). I thought I share the problem and workaround until Jim gets the time to fix it.
The problem in short is that when you project a plane to a texture (project from view) that does not have the planes exact dimensions, the projected shape adapts to the size/ratio of the texture instead of keeping its own shape. As you understand this results in a distorted texture. The workaround is pretty simple (not to figure out though). You have to add a regular blender texture node in the node editor for the material and load the texture. No need to connect it, just load the texture and leave the node. Now the Blender(Octane) node understand the texture coordinates correctly.
To recreate the problem, create a plane and keep it square. Go to the UV-editor. Load a non-square texture. Now project from view. The projection will take the image ratio of the texture...
@Jim: Is there time in the schedule for this one?
2)
A much bigger issue for me than the texturing bug is that I can´t change the imager settings in post after doing a "final" render the way you can in the stand alone version of Octane. For most of my complex scenes I save out several images with different exposures to get more control over light in post, and sometimes also a pass with bloom and glare in order to have the option and control over the final image. This is for renders that take several hours, and I need the flexibility in post.
@Jim: Chris told me this is a technical issue and that you will take a look at it. Can you give me some hopes on this one? It´s actually a showstopper for me, so I´m crossing fingers and toes here!
dafassi wrote:Hi!
Moving around there in orthographic view an saw that clipping.
This only happens by rendered viewport with Orthographic view - outside of the camera!
It seems there is no way to set up clipping ... changing the settings in Lenstab from cameraobject doesnt change anything.
Greets,
Dennis
Change the viewport lens value, and all will be OK.
Thank you ... would you tell me were i find that viewport lens value?
dafassi wrote:Hi!
Thank you ... would you tell me were i find that viewport lens value?
This is inside the right panel of your 3D view (shortcut N), on this panel find : VIEW category , here you have LENS value, and also CLIP value START and END.
- The clipping END seems to not working. The clipping START works but not the clipping END.
Windows seven 64 bits.
OctaneRender™ for Blender 1.20.2 - 2.4 beta Win
- Is there an RBG color correct node for texture ?
- Why the blender sun doesnt work in octane render ?
- Is there possible to have multiple uv on 1 object ?
Thanks !
blender 2.49 - Octane pre-Beta2.3v5 - NVIDIA GeForce GTX 260 - cudatoolkit_3.2.16_win_32 - driver
260.99_desktop_winxp_32bit_international_whql - windows xp - 3.25 Go RAM