Hello
Is there anybody who use Rayfire with octane ?
I tried demo and watched a lot of tutos, but rayfire use a lot visibility of objects and octane doesn't support it...
Or I missed something ?
rayfire with octane ?
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YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
I tried Rayfire out years ago and it computed the sequence and then it was a keyframed animation. This is supported with Octane.
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Thanks for reply. But I meant that in rayfire, a trick is used very often to replace one object by another one : pflow particles, or specular materials. To do this, visibility of the objects are set to 1 to show and 0 to hide. Problem is that octane don't support visibility of object, so a lot of features of rayfire become useless... 

YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
It's an easy to do thing programming wise. It's just as simple as blending node's material tree with opacity (visibility 1 = zero opacity for octane and 0 = full opacity).
Probably not a priority for Karba atm. Max plugin dev. seems to be freezed for a while anyway.
Suv
Probably not a priority for Karba atm. Max plugin dev. seems to be freezed for a while anyway.
Suv
Thanks for reply suv.
Yes it can do the trick, but visibility works per object, if I need to animate a lot of objects not in the same way, I need one material per object...
Yes it can do the trick, but visibility works per object, if I need to animate a lot of objects not in the same way, I need one material per object...

YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |