Arion 2.5.0 is out any news about Octane update ?

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buzby
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Very interesting indeed, I would be more interested in it as a plug-in for C4D and I only see 3ds Max so no worries. But it is a shot across the bow for Octane eh,hmm 1.5?
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MaTtY631990
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Rikk The Gaijin wrote:They have very useful features such as Render Region, Metropolis Sampling, and HDR Light Studio connection.
I hope Octane can catch-up quickly! ;)
PMC is MLT, or a type of it. The only thing now to have full circle will be either bidirectional Pathtracing + PMC or maybe Energy Redistribution Path Tracing + PMC for super fast interior calculations.
JuM
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Wooow when will octane have those features. I dont really mind the speed improvements or quality stuff, coz octane is fast enough and has good quality. But the render passes motion blur, render region, displacement!!! those are the most important things for me :(((
Dave_Yu
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I have Arion Max Live 2.0.3 and I prefer Octane for the speed and quality. I'm looking forward to test 2.5.
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JulioCayetano
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Very interesting thread.

I agree, the list is awesome, and I would "kill" to have some of that features, but my doubt with Arion (or Thea, Indigo, etc.) is always the same, you may be able to render an interior with cool features, as "bidirectional PT + MLT" or whatever, but It renders so slowly compared to Octane that is almost useless in a real life workflow with your client asking for the image in a few hours. I haven´t had the oportunity to test Arion (only an old demo) so It would be great if someone else, who own a copy of Arion 2.5.0, could do some tests with similar scenes in both engines.
And also, Arion is an hybrid engine (CPU+GPU) and I think that having features as displacement is way much easier in that kind of engines than in pure GPU ones as Octane.

I´m not an expert, this is only my personal opinion, please correct me if I´m wrong.

Cheers

Julio
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gabrielefx
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hey guys

see this link

http://www.acantocomunicazione.it/Galleria_Rendering

all renders made by Marco Podrini with Arion and a bunch of GTX cards.

No matter what is the tool behind an image...the image firstly is created by the artist.
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resmas
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"No matter what is the tool behind an image...the image firstly is created by the artist."
That pure true.

We are all waiting for some new(to octane)cool features but more important than that are the essential ones.

Undo and a few other that can definitely increase our workflow.

As Andrew Price sais in is last vid about workflow the "Trust-o-meter" we have in a software and in is functions can allow us to do great things...sadly in Octane sometimes as a automatic fear of losing information/setting and not be able to do a simple Undo can really block what Octane can achieve.

cheers
resmas
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gardeler
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I have been working with octane for at couple of months now, and everything about the rendering engine is fantastic. (especially form an artist pov.) How ever, due to the lacking features for VFX/animation and pipeline, I can only use it for quick look dev, and then I have to recreate it in Vray afterwards. Until the most critical features for animation, like motionblur and other vital stuff is released, I can not invest in more licenses as it requires too much workarounds for serious production. (For stills it seems to work fine already, but print is only 1% of what we do.)
That being said, WHEN it is there, it will be the best tool on the market for any 3D rendering artist!!

But there is not a unlimited amount of time to get there, as a lot of other rendering engines is also pushing the envelope.

I was about to post a list of features missing when I saw the list of new features in Clarisse iFX 1.5. It actually contains all of them, and more, imho. It is rather impressive.

http://www.youtube.com/watch?feature=pl ... vnOSTU0EpY

I still believe in octane + OTOY, and I will desperately hold on to my license to the bitter end. But it is hard to have this amount of rendering speed/quality when you cannot use it as much as you like. (I think that frustration is the reason for some of the rather harsh comments in this forum about the development.)

I'm pretty sure OTOY does everything the can to get the missing features in there, because in the end it is about how many licenses you can sell, and the vast majority of companies that buys licenses for render farms and and multiple seats for artists, needs some specific things to be able to integrate it into their pipelines.

So in other words, with great power comes great responsibilities!! :)

Keep up the good work, and octane will kick all the other renderer's a**!
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