OctaneRender® for 3ds max® v1.18[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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darkline
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Posts: 291
Joined: Wed Mar 07, 2012 11:56 pm

Hi Karba, do you plan on fixing the bug for fur rendering in Max 2014?

As I've said before if you render with scanline - then switch to octane, it renders fur out correctly (as long as fur is set to geometry mode). So clearly Octane is capable of rendering the fur. But you have to do this fiddle every time you make a new object or add a new fur modifier.
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mykola1985
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Posts: 197
Joined: Mon Sep 24, 2012 6:04 pm

Hi Karba, i know it was already mentioned somewhere on this forum before, bit i would really like to know how to avoid that horrible mouse lag when octane renders very heavy scenes..
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
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mbetke
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Set your device to low priority in the device rollout. It is a small checkbox. Only the first device needs to be checked nit all if you have more than one GPU. :)
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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mykola1985
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thanx! it works! :P
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muski
Licensed Customer
Posts: 61
Joined: Wed Dec 07, 2011 9:12 pm

I don't know about technical difficulty to do this but you guys need to add the possibility of region rendering. I cannot in any way use octane commercially on medium to large jobs without region rendering. Deadlines don't wait and sometimes last minute tweaks/changes are necessary, and waiting for a whole new render is not an option.

Region rendering is extremely important even if the region is "roughly there" and not very accurate.

I still think Octane has a chance to gain a good slice of the market but if features like region rendering, some procedurals (in particular noise and tiles), some kind of octane vrmesh, more element's like shadows, etc are not introduced quickly, it's just a matter of time until competition (in particular vray) catches up with octane in render quality and speed.
win10x64 | AMD 2920X | 128GB | bunch of 30xx's | max 2014/17
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madcoo
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Posts: 421
Joined: Fri May 07, 2010 3:00 pm
Location: France - Orange (84)
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Hi everyone,
I'm having some trouble with the SLICE modifier and its rendering using the current V1.18 exporter.

I want this building to be "building up" from the ground, so I applied a Slice modifier.

The problem is the following :
Sometimes the slicing makes all my materials disappear.

Any help would be much appreciated... :(
Cheers !

[EDIT] I just tried launching the animation : it NEVER works while it's playing. It works sometimes only when you "play" with the Slice gizmo in the 3DS viewport" [EDIT]
[EDIT #2] When you press "Play", watch the animation, then press "Rewind from start" and play again, it seems to be working 3 times out of 4. Still, it's not very stable... :( [EDIT #2]
WHAT IT SHOULD LOOK LIKE WHEN SLICING IS OVER
WHAT IT SHOULD LOOK LIKE WHEN SLICING IS OVER
SOMETIMES IT WORKS FINE
SOMETIMES IT WORKS FINE
AND SOMETIMES IT DOESN'T (I have to move the slice gizmo several times again so it works fine)
AND SOMETIMES IT DOESN'T (I have to move the slice gizmo several times again so it works fine)
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i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
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madcoo
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Joined: Fri May 07, 2010 3:00 pm
Location: France - Orange (84)
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Hi everyone,
I found a workaround for my Slice problem.
You can read it in this post
Cheers ;)
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
solomon
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Location: USA
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Karba, is Motionblur supported in the Realtime renderer?
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

solomon wrote:Karba, is Motionblur supported in the Realtime renderer?
Do you mean octane viewport?
If so - no.
LuckyFox
Licensed Customer
Posts: 5
Joined: Fri Oct 11, 2013 12:05 pm

Hi there. I'm new here so please excuse if I raise the questions that are known. I just started using Octane, and found a bug - I have an editable poly that has few elements nested inside, one of which is hidden from editpoly element menu(hide selected), in the viewport the element is not seen, but in Octane Viewport inside Max it's rendered.
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