
Architecture viz - old house style
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
You will definitely.. 

Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
Another update.. I'm working on refining details of that house... here is a shot of the balcony...
Originally rendered at 4000x2667 down to 3000x2000 for an hour and a half on GTX 260, this is straight from octane, no post as always, except logo ...
Here is a version with minor post:
C&C are welcome..
Originally rendered at 4000x2667 down to 3000x2000 for an hour and a half on GTX 260, this is straight from octane, no post as always, except logo ...
Here is a version with minor post:
C&C are welcome..
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
Here is a shot from garden witch still need quite a work...
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
- ribrahomedesign
- Posts: 415
- Joined: Fri Mar 05, 2010 9:32 am
i realy like your work !
keep posting
Rico
keep posting
Rico
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
thank you
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
Love those shots with the chess plate.
Win7 Pro x64 | GTX 770 2GB + GTS250 512Mb | Intel Xeon i7 4x 3.4ghz | 16 GB ECC Mem | Intel SSD 520 | Dell 27"
SOFTIMAGE l 2011 + OCTANE V1.20
SOFTIMAGE l 2011 + OCTANE V1.20
Very nice, all like photo, but the metal probably too bright (not enough black reflections, ie it should be more contrast). A metal tube under table IMHO have strange reflectionsandrian wrote:Another update.. I'm working on refining details of that house... here is a shot of the balcony...
Originally rendered at 4000x2667 down to 3000x2000 for an hour and a half on GTX 260, this is straight from octane, no post as always, except logo ...
Here is a version with minor post:
C&C are welcome..
cuda
Thanks for comments ...
Yes, tube have some smooth problems... it's fixed though...
About darker reflections, all reflections comes from HDRI image I used and surrounding objects.. If I set bounces to 4 ( pathtracing) I get darker reflections on metal parts, but it's set to 16 and reflections are brighter, perhaps it's right that way dunno.. Radiance can say more about that.. and its a little overexposed, that can lead to brighter reflections too.. a histogram will be a nice addition and its a must i think...
I already added some scratches on chrome and look much more real that way
more will come....
Yes, tube have some smooth problems... it's fixed though...

About darker reflections, all reflections comes from HDRI image I used and surrounding objects.. If I set bounces to 4 ( pathtracing) I get darker reflections on metal parts, but it's set to 16 and reflections are brighter, perhaps it's right that way dunno.. Radiance can say more about that.. and its a little overexposed, that can lead to brighter reflections too.. a histogram will be a nice addition and its a must i think...
I already added some scratches on chrome and look much more real that way

Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
Interesting classic and modern mixandrian wrote:Hi all, remember the old house? This is what my client finally approve .. totally screwing the house..
There is still a lot to work be done in architectural perspective, modeling, texturing, etc.. I'm posting the progress so far. More is coming...
Any question and C&C is welcome as usual ..

cuda