Hi,
I'm working on a semi-personal project of a small winery.
I would like to ask your comments and remarks, as I'm not completely satisfied with the results.
On the first one I wanted to give the impression of an "after-summer-rainstorm-afternoon" mood, and the second one wanted to be a late-summer/early-autumn dawn with fog patches.
What do you think?
winery
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
I'm not exactly sure what could be improved, except that the fog placement looks a little odd and the edges can be seen. Maybe adding more detail to this, but apart from that they already look impressive.
Yepp, I thought the same, however I don't know how to change for example the density of the fog. Is there any solution for creating non uniform fog in Octane?
Thanks for your kind words!
Thanks for your kind words!
i9-9900K | 32GB RAM | 1x RTX 3080 + 1x GTX 1080 | Win11pro 64bit
Thanks for the suggestion. I will definitely add people to the final render but I planned it after I feel it complete. In case of the second render I already started to render it from a different view point and with a little bit larger fov, as I realized that the building is too toy-like at this moment.Jorgensen wrote:I would suggest to add more room around the building - wider images that show some of the landscapes and air that suround the building.
I like the colors and mood. Maybe some people to add the scale?
I will post it when it is done!

Thanks!
Any other mistake?
i9-9900K | 32GB RAM | 1x RTX 3080 + 1x GTX 1080 | Win11pro 64bit
- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
To change the density of fog just some careful tuning of the scale property of the scatter material will help. As for achieving non uniform fog you could try importing a black and white noise texture as the scatter material.deadakos wrote:Yepp, I thought the same, however I don't know how to change for example the density of the fog. Is there any solution for creating non uniform fog in Octane?
Thanks for your kind words!
Hi all,
A new render with a quite different mood and with more space around the building.
I already found a new promising view point but I have to add a few things to the model, so more will come soon.
What do you think? Still no other suggestion? (in addition to the missing people
)
A new render with a quite different mood and with more space around the building.
I already found a new promising view point but I have to add a few things to the model, so more will come soon.
What do you think? Still no other suggestion? (in addition to the missing people

i9-9900K | 32GB RAM | 1x RTX 3080 + 1x GTX 1080 | Win11pro 64bit