Austin is a rocking town. I was briefly there back in the day, staying in the dorms with a buddy at Austin State. I spent the entire two months hammered. I think the name of the bar was "the black cat" or some such. Anyways.. sorry to digress from the topic at hand:
Your renders are sweet. Can't wait to see the eyes.
Skin Rendering
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
My custom sss ive been working on. always learning.
hdr light 3000 samples

RedSpec TGX for Poser / OctaneRender - OUT NOW visit http://redspec-sss.com/
thx for that Tony, i will be waiting for it! 
Nildo

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
- tonysculptor
- Posts: 62
- Joined: Fri Aug 16, 2013 12:27 am
- Location: Austin, TX
- Contact:
Update: I was working on an eyeball material, and still haven't had time for the full braindump. But it will happen soon.
Tony Reynolds
i7 6 Core Processor | 680 GTX x 3, 4 GB VRAM | 128 GB Ram
i7 6 Core Processor | 680 GTX x 3, 4 GB VRAM | 128 GB Ram
- tonysculptor
- Posts: 62
- Joined: Fri Aug 16, 2013 12:27 am
- Location: Austin, TX
- Contact:
some progress, but I definitely have some tweaks to do.

Tony Reynolds
i7 6 Core Processor | 680 GTX x 3, 4 GB VRAM | 128 GB Ram
i7 6 Core Processor | 680 GTX x 3, 4 GB VRAM | 128 GB Ram
- xxdanbrowne
- Posts: 503
- Joined: Wed Feb 06, 2013 2:38 am
It's coming along pretty well though.
Is the hair transmapped or is it polygon hair? I can't tell. But I like the specular on the right side of it.
Is the hair transmapped or is it polygon hair? I can't tell. But I like the specular on the right side of it.
THis really looks great.tonysculptor wrote:some progress, but I definitely have some tweaks to do.

RedSpec TGX for Poser / OctaneRender - OUT NOW visit http://redspec-sss.com/
- chris_solo
- Posts: 42
- Joined: Fri May 28, 2010 2:06 pm
Awesome work!!!
I'm waiting your Macro...
++Chris

I'm waiting your Macro...

++Chris
- xxdanbrowne
- Posts: 503
- Joined: Wed Feb 06, 2013 2:38 am
This *is* awesome but you should see some of his other stuff.
- tonysculptor
- Posts: 62
- Joined: Fri Aug 16, 2013 12:27 am
- Location: Austin, TX
- Contact:
Still striving for better. I did some tweaks on the skin material (no new setups), and eyes. After I am done tweaking (by Monday evening), I will post all the info, I'm just concentrating on getting it right for me first.
The hair is geometry hair, and I am still tweaking the styling a bit. I will be adding actual geo whiskers and peachfuzz soon. I did some tweaks on the polypaint too.
I was asked if the model was a low res mesh with normals applied. Yes and no - its a high res mesh that has normals applied to get to the detail level that I can't get to with geo due to video memory restrictions. I added two images, one to show the actual sculpt in ZBrush, and a detail render to show my eye material update. More coming, sorry to keep you all waiting for a more detailed how to, but I have to put my own work first
.


The hair is geometry hair, and I am still tweaking the styling a bit. I will be adding actual geo whiskers and peachfuzz soon. I did some tweaks on the polypaint too.
I was asked if the model was a low res mesh with normals applied. Yes and no - its a high res mesh that has normals applied to get to the detail level that I can't get to with geo due to video memory restrictions. I added two images, one to show the actual sculpt in ZBrush, and a detail render to show my eye material update. More coming, sorry to keep you all waiting for a more detailed how to, but I have to put my own work first



Tony Reynolds
i7 6 Core Processor | 680 GTX x 3, 4 GB VRAM | 128 GB Ram
i7 6 Core Processor | 680 GTX x 3, 4 GB VRAM | 128 GB Ram