
I wanted to emulate what I'm doing with Studio ( more complex scene, atmospheric effects using alpha planes or volumetric fog, more lights and so on... ).
At 2K resolution, the scene was using 1665MB ( out of 4GB ) with 68 RGB 32bit textures and 20 Gray 8bit textures.
Having a 4GB card makes the whole difference ( same as having 144 RGB textures instead of 64 ).
I'll probably try a scene with some sun or HDR lighting. Emitting materials imply A LOT of grain that never goes away ( even after cooking for ten hours )
