I agree the procedural textures are next to useless at the moment. They need to use a unit measurement for scale. What on earth is 100% anyway? 100% of the largest object in the scene?
I've hit the limit of the software quite quickly when texturing, no real layering of textures, independant scales, etc. I'm sure it will get there though.
Procedural textures don't stick...
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Win 10. Threadripper 1920X 32gb Ram GTX 1080Ti GTX 980Ti 2xGTX 780
http://ajdesignstudio.co.nz/
http://ajdesignstudio.co.nz/