Radiance, I guess multi-material meshes are in your plans for future Octane releases? (I see the .obj file format does support multi-materials)... If Octane had this, it would be such a time-saver... Oh, and UV-sets as well
Multi-materials and UVsets...
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Do you any know a way to work with multimaterials made in max for its use in Octane? I mean besides manually detaching the individual IDs... I'm talking about a script that automates this sort of thing, is there any?
Radiance, I guess multi-material meshes are in your plans for future Octane releases? (I see the .obj file format does support multi-materials)... If Octane had this, it would be such a time-saver... Oh, and UV-sets as well
Radiance, I guess multi-material meshes are in your plans for future Octane releases? (I see the .obj file format does support multi-materials)... If Octane had this, it would be such a time-saver... Oh, and UV-sets as well
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
It's possibile, in 3ds max, to assign different materials to same mesh through material ID channels which correspond to ID numbers of multimaterial . It's like one material which contains more materials in itself. But I don't have problems exporting such materials to obj files.
Cheers,
n1k
Cheers,
n1k
so practically, what do i need to do ? nothing ?n1k wrote:It's possibile, in 3ds max, to assign different materials to same mesh through material ID channels which correspond to ID numbers of multimaterial . It's like one material which contains more materials in itself. But I don't have problems exporting such materials to obj files.
Cheers,
n1k
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Octane currently working very good with multi materials without any need to do anything, below it's an example of an object with 10 materials assigned on every face ,with individual UV set and octane imports and works with them with ease.
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
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Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
radiance wrote:
so practically, what do i need to do ? nothing ?
Radiance
In this case yes, nothing, drink a coffee in that time
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
If you like concept of max multi material you can add it to octane, but for me it's not necessary thing to have.radiance wrote:so practically, what do i need to do ? nothing ?n1k wrote:It's possibile, in 3ds max, to assign different materials to same mesh through material ID channels which correspond to ID numbers of multimaterial . It's like one material which contains more materials in itself. But I don't have problems exporting such materials to obj files.
Cheers,
n1k
Radiance
It already works very well for me also. I have no problems with objects with different material id`s.
Cheers.
Chris
Cheers.
Chris
________________________________________________________
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
It seems there was a problem with the .obj export settings from another app, I tried again and yes it works... ah.....
EDIT: Ok, I found what was happening... This is a 3dsMax OBJ export limitation: if you have Vray Materials assigned to one or more slots, those materials will be converted to a single standard material and all the polygons Ids reset to 1. (read the image comments, since many of you are probably Vray users this may be of your interest)
In conclusion, some cleaning must be made in all multi-materials with one or more Vray Materials*... or use a script that the conversion automatically such as: http://www.motivacg.com/scripts/script01_en.html
*I guess this does not only happen with VrayMaterials but with other kind of material types...
EDIT: Ok, I found what was happening... This is a 3dsMax OBJ export limitation: if you have Vray Materials assigned to one or more slots, those materials will be converted to a single standard material and all the polygons Ids reset to 1. (read the image comments, since many of you are probably Vray users this may be of your interest)
In conclusion, some cleaning must be made in all multi-materials with one or more Vray Materials*... or use a script that the conversion automatically such as: http://www.motivacg.com/scripts/script01_en.html
*I guess this does not only happen with VrayMaterials but with other kind of material types...
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Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
