I'm sure I'm missing something. In the lightwave plugin, if I want to apply a texture to an object that has no UV set up, I can connect a UVTool (can't remember what it's called) to the normal, and select various types of projection.
Is there a similar node in Standalone? Cannot for the life of me find it. If not, How can I project a texture onto an object without it having a UV?
Want to do some testing between versions.
UV Tool
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Anyone?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
I think that in standalone you always need an UV map to apply a texture image, there isn't an implicit texture projection node like the LW one, AFIK.
-Juanjo
-Juanjo
Last edited by juanjgon on Thu Aug 08, 2013 4:25 pm, edited 1 time in total.
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Well that's a bugger - or great for us LW'ers, depending on how you look at it.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- xxdanbrowne
- Posts: 503
- Joined: Wed Feb 06, 2013 2:38 am
@Gordon: I mostly use the standalone and I've never had to use a no-UV node on any of the nodes in order to add a texture: I just apply the texture and it goes.
Caveat: it's possible that zbrush, maya or marvellous designer (my three tools of choice) all auto-generate some kind of default UV when exporting the OBJ.
I haven't, however, explicitly created UVs in all cases and have just exported the OBJs with the intention of applying either a seamless texture or a procedural material in the standalone and it has just worked.
Caveat: it's possible that zbrush, maya or marvellous designer (my three tools of choice) all auto-generate some kind of default UV when exporting the OBJ.
I haven't, however, explicitly created UVs in all cases and have just exported the OBJs with the intention of applying either a seamless texture or a procedural material in the standalone and it has just worked.
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
That's ok. I just wanted to try something in Standalone that I'm doing in the plugin, but it's using a texture image on an object with no UV (that's about 800K polys).
I wont bother, or maybe try it on a simpler object.
I wont bother, or maybe try it on a simpler object.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- xxdanbrowne
- Posts: 503
- Joined: Wed Feb 06, 2013 2:38 am
@Gordon:
If your texture is seamless it might still work. You don't lose anything by trying.
If your texture is seamless it might still work. You don't lose anything by trying.
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
I had tried. That is why I was asking. It's ok, I' can create a UV on another mesh and try it. Got distracted by other stuff at the moment 

Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |