Gate 05
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For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
sweet render, great texturing.
Would like to see more of the scene.
Would like to see more of the scene.
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Yes superb work. I would be interested in some insite into some of your textures too. Especially the slight bump on the painted surface, and the random (ish) noise on some of the silver bits.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- Silverwing
- Posts: 287
- Joined: Wed Jun 15, 2011 8:36 pm
- Location: Ludwigsburg Germany
- Contact:
Hi there and thank you for your great feedback!
For lighting I used an HDRI in the Image Env. And two colored arealights.

It isn´st all that fancy as it might look like. Just found the right HDRI to light the scene with. Then played around with the lights. I wanted complementary lighting so I knew I´d need to use two. Just moved them arround till it looked good...
Thanks for all your feedback. Hadn´t expected so much! Thanks a lot!
Cheers,
Raphael
Thanks a lot!solomon wrote:awesome renders and modeling!!!
I have got a lot of jobs lately so an animated version is unlikely to happen!bepeg4d wrote:wow, superb, bravo, it would be fantastic to see it animated
ciao beppe
I wouldn´t say that I´m gifted. I sat in front of the computer half my life and sacrificed a lot to get there!smicha wrote:you are gifted. Great work.
Thanks a lot. Appreciate your kind words!glimpse wrote:agree on that =) for this You need something more than "just technical knowledge" - amazing shots =)
& please share some more when/if You have =)
Thanks a lot!justix wrote:outstanding images
Thanks. I used Direct Lighting with a ray depth of 5 and the GI mode with 3 Bounces.Matteo3d wrote: fantastic render , really realistic, congratulations,
which settings you used in octane?
For lighting I used an HDRI in the Image Env. And two colored arealights.
Thanks a lot! Yes the modeling and the texturing were quite time cinsuming. I love octanes interactive lighting. You get feesback so quick that you almost feel like in an real studio!SimonJM wrote:Very nice materials and lighting - not even going to mention the modelling ...!
There´s not a lot more to show here... I only die what is visible in the rendersRefracty wrote:sweet render, great texturing.
Would like to see more of the scene.

Hey thanks. I have been calles many things but never a ninja. I quite like that!gah5118 wrote:amazing. I would love to see a tutorial from you on your lighting and material techniques if you would be willing to share. It would be like learning from a grand master ninja.
It isn´st all that fancy as it might look like. Just found the right HDRI to light the scene with. Then played around with the lights. I wanted complementary lighting so I knew I´d need to use two. Just moved them arround till it looked good...

Thanks. If you are familiar with physical attributes of materials then learning a new render engine suddenly becomes real easy. Maybe I will make a basic text tut desribing basic material values and how you can increase realism using textures in all kind of slots.gordonrobb wrote:Yes superb work. I would be interested in some insite into some of your textures too. Especially the slight bump on the painted surface, and the random (ish) noise on some of the silver bits.
Thanks a lot. As I said above I might in future. But Right now I´m busy with Jobs so that will have to wait. Unfortunately for you!EdCast wrote:Photo realistic beauty! Amazing
+10 to any tips you're willing to share!!
Thanks for all your feedback. Hadn´t expected so much! Thanks a lot!
Cheers,
Raphael
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Now that, would be awesome.Silverwing wrote:Thanks. If you are familiar with physical attributes of materials then learning a new render engine suddenly becomes real easy. Maybe I will make a basic text tut desribing basic material values and how you can increase realism using textures in all kind of slots.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
Really great...it reminds me of Starwars ...so Cool.
Perfect modeling...
Cheers

Perfect modeling...

Cheers
i7-2600k | SSD Vertex 3 | WD Velociraptor | WS Revolution | 16GB Ram HyperX | PSU LEPA G1600W | 3 X Asus GTX590 |
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