The Wishing Well

A forum where development builds are posted for testing by the community.
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ROUBAL
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[53] : The ability of disabling shadow casting for a material : allowing to create cylindrical or spherical background or environment not blocking the light from the Daylight system or the HDRi.
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gabrielefx
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[XX] stereoscopic camera rig or helper
[XX] stereoscopic output: side by side, top bottom, anamorphic side by side, top bottom
[XX] pixel aspect ratio
[XX] projector lights
[XX] rt render + wireframe in the Max viewport
[XX] diffraction simulation in camera lens distortion effect
[XX] perspective correction feedback in the Max viewport
[XX] far camera clipping
[XX] dof camera feedback in Max wireframe viewport
[XX] real camera parameters, more iso, time exposure, speed in seconds or fractions, aperture should follow depth of field, geometry diaphragm.
( all these things already requested 2 years ago )
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cfrank78
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real camera parameters, more iso, time exposure, speed in seconds or fractions, aperture should follow depth of field, geometry diaphragm.
TRUE +100000000000000000000000000000000000000

forgot it. Real Camera parameters...is a MUST HAVE!

Kind regards Chris!
vipvip
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Hi
Sorry if already requested but MULTIPLE UV SUPPORT would be very appreciated, specialy when using the plugins (and perhaps only for them, as OBJ format doesn't support it)...
cheers
jitendra
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[XX] Hiding objects in secondary (This is good to render jewelry where stone usually touches metals and are affected unnecessarily.)
Best Regards, Jitendra
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jamnique
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[54] Ability to combine Environment nodes, not only for HDRI+Sun&Sky - for blending several HDRIs od Sun&Skies as well, so you can add individual "lights" and position them individually
[55] Multipass to channels that can be saved automatically along with the main buffer for compositing in post
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face_off
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[54] Ability to combine Environment nodes, not only for HDRI+Sun&Sky - for blending several HDRIs od Sun&Skies as well, so you can add individual "lights" and position them individually
I think this is possible now -use multiply or mix node to combine to HDR images.
Real Camera parameters...is a MUST HAVE!
I think the Octane team need very specific feature requests - this seems pretty vague.
3: better UV Texture handling
Again - very vague. I think the Octane team needs very detailed requests so they know what you mean.
[51]Animation and Trigger Nodes
My guess is that Octane Standalone is for stills, and if you want animation - go with one of the plugins - which all support animation. Building animation support into Octane Standalone would be a massive task - specially when it is already supported so well by the plugins.
[47] camera animation (simple thing, like place camera 1, 2 and 3, and animate smooth)..inside octane...no export from other modeling software.
Again - why not just use one of the plugins - which all support camera animation?
[48] multilight...possibility to turn on and of light, or change intensity (similar to Maxwell)
Change intensity - is this not simply moving the power slider in the emission pin?
[50] bachrender...let a list of 2 or 3 views to render one after another
Most of the plugins support this (it is really just a subset of animation).
Uv mapping....basic at least...like artlantis software.
Already available in the 3ds, Maya, C4D and LW plugins (ie. the host app provides this function).
[20] diffrent Environment
I think the Octane team would need more details to understand what this means.

Paul
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Pls read before submitting a support question
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jamnique
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face_off wrote:
[54] Ability to combine Environment nodes, not only for HDRI+Sun&Sky - for blending several HDRIs od Sun&Skies as well, so you can add individual "lights" and position them individually
I think this is possible now -use multiply or mix node to combine to HDR images.
Mix isn't very useful if you're adding HDRI images of single lights (for example). Add would me much better in this case. Also there is no way to position the HDRIs individually. You might as well blend the two maps in Photoshop. Setting up individual environment nodes would allow you to easily position multiple "lights" inside of Octane. Somewhat like here: http://www.hdrlightstudio.com/
face_off wrote:
[51]Animation and Trigger Nodes
My guess is that Octane Standalone is for stills, and if you want animation - go with one of the plugins - which all support animation. Building animation support into Octane Standalone would be a massive task - specially when it is already supported so well by the plugins.
Exporter workflow is quite sufficient and comfortable for animation. Command line support for animating values on its own would allow for a clean workflow to animate materials / tonemapping, camera, etc, and it would be all I need. As a bonus, however crude, bulit in animation would be good for positioning lights.
face_off wrote:
[48] multilight...possibility to turn on and off light, or change intensity (similar to Maxwell)
Change intensity - is this not simply moving the power slider in the emission pin?
If you wanted to animate each light gradually becoming brighter and brighter you would need to render multiple frames (maybe hundreds). With multilight you render one image with additional images of single lights, and animate their intensities in post to your liking.
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Proupin
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I would really like if they discontinued Standalone... like they say they would. Seriously, it's a waste of energy. Node editor, material editor, animation? common, this is present in host apps and most of the time much, much better than anything Otoy could pull out... I am really over redundant UI stuff that, on top of everything, usually sucks (in comparison)

Here's my updated list

[1] discontinue Standalone
[2] motion blur
[3] multiple UVs and improved UV texture handling
[4] Separate environment maps for background, illumination, reflection/refraction
[5] Object invisible to camera, to reflections, cast shadows on/off from chosen light sources
[6] better light, material and map conversion (3ds max plugin)
[7] better procedurals
[8] region render
[9] bokeh shapes
[10] Wireframe render support of n-gons
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
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FrankPooleFloating
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Thanks Proupin and face_off.. I will try to update Master asap.. I have stuff due today. :shock:
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