The Wishing Well
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
[53] : The ability of disabling shadow casting for a material : allowing to create cylindrical or spherical background or environment not blocking the light from the Daylight system or the HDRi.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
[XX] stereoscopic camera rig or helper
[XX] stereoscopic output: side by side, top bottom, anamorphic side by side, top bottom
[XX] pixel aspect ratio
[XX] projector lights
[XX] rt render + wireframe in the Max viewport
[XX] diffraction simulation in camera lens distortion effect
[XX] perspective correction feedback in the Max viewport
[XX] far camera clipping
[XX] dof camera feedback in Max wireframe viewport
[XX] real camera parameters, more iso, time exposure, speed in seconds or fractions, aperture should follow depth of field, geometry diaphragm.
( all these things already requested 2 years ago )
[XX] stereoscopic output: side by side, top bottom, anamorphic side by side, top bottom
[XX] pixel aspect ratio
[XX] projector lights
[XX] rt render + wireframe in the Max viewport
[XX] diffraction simulation in camera lens distortion effect
[XX] perspective correction feedback in the Max viewport
[XX] far camera clipping
[XX] dof camera feedback in Max wireframe viewport
[XX] real camera parameters, more iso, time exposure, speed in seconds or fractions, aperture should follow depth of field, geometry diaphragm.
( all these things already requested 2 years ago )
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
TRUE +100000000000000000000000000000000000000real camera parameters, more iso, time exposure, speed in seconds or fractions, aperture should follow depth of field, geometry diaphragm.
forgot it. Real Camera parameters...is a MUST HAVE!
Kind regards Chris!
[54] Ability to combine Environment nodes, not only for HDRI+Sun&Sky - for blending several HDRIs od Sun&Skies as well, so you can add individual "lights" and position them individually
[55] Multipass to channels that can be saved automatically along with the main buffer for compositing in post
[55] Multipass to channels that can be saved automatically along with the main buffer for compositing in post
Intel Core2Quad 9200 / 4 GB OCZ / Gainward 460 2GB
I think this is possible now -use multiply or mix node to combine to HDR images.[54] Ability to combine Environment nodes, not only for HDRI+Sun&Sky - for blending several HDRIs od Sun&Skies as well, so you can add individual "lights" and position them individually
I think the Octane team need very specific feature requests - this seems pretty vague.Real Camera parameters...is a MUST HAVE!
Again - very vague. I think the Octane team needs very detailed requests so they know what you mean.3: better UV Texture handling
My guess is that Octane Standalone is for stills, and if you want animation - go with one of the plugins - which all support animation. Building animation support into Octane Standalone would be a massive task - specially when it is already supported so well by the plugins.[51]Animation and Trigger Nodes
Again - why not just use one of the plugins - which all support camera animation?[47] camera animation (simple thing, like place camera 1, 2 and 3, and animate smooth)..inside octane...no export from other modeling software.
Change intensity - is this not simply moving the power slider in the emission pin?[48] multilight...possibility to turn on and of light, or change intensity (similar to Maxwell)
Most of the plugins support this (it is really just a subset of animation).[50] bachrender...let a list of 2 or 3 views to render one after another
Already available in the 3ds, Maya, C4D and LW plugins (ie. the host app provides this function).Uv mapping....basic at least...like artlantis software.
I think the Octane team would need more details to understand what this means.[20] diffrent Environment
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Mix isn't very useful if you're adding HDRI images of single lights (for example). Add would me much better in this case. Also there is no way to position the HDRIs individually. You might as well blend the two maps in Photoshop. Setting up individual environment nodes would allow you to easily position multiple "lights" inside of Octane. Somewhat like here: http://www.hdrlightstudio.com/face_off wrote:I think this is possible now -use multiply or mix node to combine to HDR images.[54] Ability to combine Environment nodes, not only for HDRI+Sun&Sky - for blending several HDRIs od Sun&Skies as well, so you can add individual "lights" and position them individually
Exporter workflow is quite sufficient and comfortable for animation. Command line support for animating values on its own would allow for a clean workflow to animate materials / tonemapping, camera, etc, and it would be all I need. As a bonus, however crude, bulit in animation would be good for positioning lights.face_off wrote:My guess is that Octane Standalone is for stills, and if you want animation - go with one of the plugins - which all support animation. Building animation support into Octane Standalone would be a massive task - specially when it is already supported so well by the plugins.[51]Animation and Trigger Nodes
If you wanted to animate each light gradually becoming brighter and brighter you would need to render multiple frames (maybe hundreds). With multilight you render one image with additional images of single lights, and animate their intensities in post to your liking.face_off wrote:Change intensity - is this not simply moving the power slider in the emission pin?[48] multilight...possibility to turn on and off light, or change intensity (similar to Maxwell)
Intel Core2Quad 9200 / 4 GB OCZ / Gainward 460 2GB
I would really like if they discontinued Standalone... like they say they would. Seriously, it's a waste of energy. Node editor, material editor, animation? common, this is present in host apps and most of the time much, much better than anything Otoy could pull out... I am really over redundant UI stuff that, on top of everything, usually sucks (in comparison)
Here's my updated list
[1] discontinue Standalone
[2] motion blur
[3] multiple UVs and improved UV texture handling
[4] Separate environment maps for background, illumination, reflection/refraction
[5] Object invisible to camera, to reflections, cast shadows on/off from chosen light sources
[6] better light, material and map conversion (3ds max plugin)
[7] better procedurals
[8] region render
[9] bokeh shapes
[10] Wireframe render support of n-gons
Here's my updated list
[1] discontinue Standalone
[2] motion blur
[3] multiple UVs and improved UV texture handling
[4] Separate environment maps for background, illumination, reflection/refraction
[5] Object invisible to camera, to reflections, cast shadows on/off from chosen light sources
[6] better light, material and map conversion (3ds max plugin)
[7] better procedurals
[8] region render
[9] bokeh shapes
[10] Wireframe render support of n-gons
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Thanks Proupin and face_off.. I will try to update Master asap.. I have stuff due today. 

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