Not sure if anyone is interested, but these settings work very well for DAZStudio exported objects.
I find it best to collect the materials in a local directory, but you can leave them in their origiinal directory and the .mtl file will link to the materials.
If the materials are stored in a complex directory structure then it's best to use the "Collect Maps" option and it will make a MAPS folder with the textures.
OBJ Export Settings for Octane
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Win 11 64GB | NVIDIA RTX3060 12GB
Sure, not a problem.
Win 11 64GB | NVIDIA RTX3060 12GB
- mnemonicmethod
- Posts: 38
- Joined: Fri Apr 23, 2010 5:53 pm
- Location: Paris
Hi radiance,
sorry, I disappeared for a while , give a screenshot of the panel as soon as I get in front of my Computer...
sorry, I disappeared for a while , give a screenshot of the panel as soon as I get in front of my Computer...
2.2 will allow you to use export vertex normals and have much better quality rendering.SamPage wrote:For coming out of Rhino, clearing "Export mesh vertex normals" seems to make happy OBJs. This dialog is from Rhino 5 beta, Rhino 4 does not have this as an OBJ export option.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
- mnemonicmethod
- Posts: 38
- Joined: Fri Apr 23, 2010 5:53 pm
- Location: Paris
can you try with the export mesh vertex normals enabled, and using the new 2.2 RC1 i just posted ?SamPage wrote:For coming out of Rhino, clearing "Export mesh vertex normals" seems to make happy OBJs. This dialog is from Rhino 5 beta, Rhino 4 does not have this as an OBJ export option.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Seems to be working very well, thank youradiance wrote:can you try with the export mesh vertex normals enabled, and using the new 2.2 RC1 i just posted ?SamPage wrote:For coming out of Rhino, clearing "Export mesh vertex normals" seems to make happy OBJs. This dialog is from Rhino 5 beta, Rhino 4 does not have this as an OBJ export option.

Win 7 64bit | 2x GTX 285 | i7 920 | ASUS P6T Deluxe | 12GB