Exporting
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- Joined: Mon Jun 27, 2011 9:41 am
- Location: FRANCE
Windows -> model info -> statistics -> purge unsed
or divide your modeling into several files and assembles the octane in:
add node -> geometry -> GeometryGroup and connects all
To add files with materials opens octane files and copy and paste into a new file octane.
good luck
What is this indivisible part? Pass more details. The way of using the geometry group is the most efficient.qwerpolyn wrote: (I tried to do it by parts, but even one indivisible part exports 0.5 hour).
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Fuzzybro,fuzzybro wrote:If this issue is actual, try exporting using Octane plugin for Sketchup, it's blazing fast.
Could you give some approximate benchmarks of how fast it is compare to e.g. TIG's exporter? Let's assume I have a 100MB skp. file - how long does it take to export it via the new plugin?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Export to .ocs works only if OctaneViewport is opened. Exporting Sketchup scene to octane can take a while depending on a scene complexity, 100MB will take 10 secs to 1-2 mins. When the OctaneViewport is opened exporting to .ocs will be blazing fast (couple of seconds).smicha wrote:Fuzzybro,fuzzybro wrote:If this issue is actual, try exporting using Octane plugin for Sketchup, it's blazing fast.
Could you give some approximate benchmarks of how fast it is compare to e.g. TIG's exporter? Let's assume I have a 100MB skp. file - how long does it take to export it via the new plugin?
I can try to export your scene and track results is you'd like
fuzzybro wrote:Export to .ocs works only if OctaneViewport is opened. Exporting Sketchup scene to octane can take a while depending on a scene complexity, 100MB will take 10 secs to 1-2 mins. When the OctaneViewport is opened exporting to .ocs will be blazing fast (couple of seconds).smicha wrote:Fuzzybro,fuzzybro wrote:If this issue is actual, try exporting using Octane plugin for Sketchup, it's blazing fast.
Could you give some approximate benchmarks of how fast it is compare to e.g. TIG's exporter? Let's assume I have a 100MB skp. file - how long does it take to export it via the new plugin?
I can try to export your scene and track results is you'd like
Does the new plugin create an ocs with objs? Is it possible to open it in standalone only?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Yes it is =) Fuzzy just answered that in other thread http://render.otoy.com/forum/viewtopic. ... 5&start=30 cool isn't it? =)smicha wrote: Does the new plugin create an ocs with objs? Is it possible to open it in standalone only?
Yup, it creates a pack of all resources from the scene: an .ocs, an .obj file per mesh and exports all used textures.smicha wrote: Does the new plugin create an ocs with objs? Is it possible to open it in standalone only?
The thing is that you must be careful with exporting SU scene as a bunch of components and instances. Each instance will be exported as a separate object which would be hard to configure in standalone. For that cases I recommend Exploding SU scene to a single mesh and then doing the export.
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