GTX 770 30mins pix 4000, sunlight + window plan emission light + top emission spot light
still have a bit noise but can acceptable !
Interior render by PMC 30min
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
I like the direction this work moves. Wasn't a fan of DL version, but this looks way better. Yes, it's low polly, but I believe low poly scenes could look quite good =)
in a meantime what to improve, probably You could add some reflectivity maps, to tweek textures, giving some more subtleness to these surfaces.
Applyng some Slight DoF and puting some more details in focused area would be wise step if You have one shot to prepare /If more Yo'll nots avoid detailing more space =)
in a meantime what to improve, probably You could add some reflectivity maps, to tweek textures, giving some more subtleness to these surfaces.
Applyng some Slight DoF and puting some more details in focused area would be wise step if You have one shot to prepare /If more Yo'll nots avoid detailing more space =)
looks like rpc, maybe you need change the camera ? i mean, more clear and more illuminated ?
nice concept !! i like it
nice concept !! i like it