Interior render by PMC 30min

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stanvisual
Licensed Customer
Posts: 12
Joined: Mon Jul 08, 2013 3:50 pm

GTX 770 30mins pix 4000, sunlight + window plan emission light + top emission spot light
still have a bit noise but can acceptable !
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NVN
Licensed Customer
Posts: 504
Joined: Tue Jun 08, 2010 8:10 pm

hmm...its very lowpoly, i think thats why it looks not real.
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glimpse
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Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
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I like the direction this work moves. Wasn't a fan of DL version, but this looks way better. Yes, it's low polly, but I believe low poly scenes could look quite good =)

in a meantime what to improve, probably You could add some reflectivity maps, to tweek textures, giving some more subtleness to these surfaces.

Applyng some Slight DoF and puting some more details in focused area would be wise step if You have one shot to prepare /If more Yo'll nots avoid detailing more space =)
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merid888

looks like rpc, maybe you need change the camera ? i mean, more clear and more illuminated ?
nice concept !! i like it
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