Fog disappears when camera is in sss obj

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kgoossens
Licensed Customer
Posts: 5
Joined: Sun Jun 13, 2010 6:52 am

Hi

Sorry for this beginner question.
I saw some great examples of fog renders using an sss object.

The moment the camera is inside the fog object the effect disappears. I tried with normals facing inwards but also this doesn't help. Is there something I've overlooked?
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glimpse
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You need to put a cam in sphere with inverted normals =) & then these two should be in a box of sss.

cheers
kgoossens
Licensed Customer
Posts: 5
Joined: Sun Jun 13, 2010 6:52 am

Hi Glimpse, Thanks.

Is there a way to link the position of an object to a camera or vice verca?
It seems as if that a placement node is only operating on geometry and that you don't have a camera object node? Or is this something one has to do manually?
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glimpse
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I don't know who made this, but I've saved this to ipad from forum so, I think You can try /haven't done that myself yet/ but someone recomend that scheme fo linking cam to sphere =)
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kgoossens
Licensed Customer
Posts: 5
Joined: Sun Jun 13, 2010 6:52 am

Great! Thanks a lot :)
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