OctaneRender™ Standalone 1.20

VIP Information, news and announcements regarding new Octane Render commercial products and releases.
Zay
Licensed Customer
Posts: 1123
Joined: Sun Jan 17, 2010 2:53 am

arh-osa wrote:There is a problem with stop button. I can't restart render on the same node until I render another material/geometry node.
I can confirm that.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
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Elvissuperstar007
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Posts: 2507
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
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BUG 1.20a
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win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

Hi Elvis,

How big is your geometry (check scale)?
The 1.20 not being 1.20a is intentional - we didn't think it was necessary.

Thanks
Chris.
mclaird
Licensed Customer
Posts: 18
Joined: Sat Mar 16, 2013 1:49 pm
Location: Mexico

Fantastic release!

I just got one issue, for some reason, when i changed my monitor, the program went full bananas and now it wont run, even if i reinstall it or uninstall and reinstall, it just go to a white window and gets stuck there for no reason, wondering if there is any possible way to fix it, or i might need to reinstall all OS over this?

No issue there, but would prefer to avoid the backup/driver reinstallation thingy.

EDIT: Found out that Virtu MVP software mess up with my Octane installation, just fixed it up deactivating it, I hope this experience helps any other fellow in trouble :)
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nipparnlert
Licensed Customer
Posts: 75
Joined: Fri Jun 18, 2010 3:59 pm
Location: Thailand

Why i can not activation to octanelive? It's show "This standalone account is currently activated on another machine...." but i used only one machine.
new user :
Hardware : win7-x64 / i7-930-2.8 / ASUS P6T / PCI Express x16 Gen2 / DDR3 G.Skill 6GB. / Inno Geforce GTX470 CUDA Cores 448 / CoolerMaster / GX-750
Software : Octanerender pre-Beta 2.42 / Sketchup8 / Nvidia Driver 260.99 / CUDA 3.2.1
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FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

Hi Nipparnlert,

Have you changed the hardware at all?
Have you upgraded from an old version of Octane?

Please try de-activating (from the customer are of the website - there should be a link next to your license in the "OctaneLive Accounts" page) and reactivating again.

Thanks
Chris.
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

There is a problem with normal-mapping when mirrored UVs are involved. It probably has to do with the new invert ability of normal maps (which is a nice feature, btw).

The model below is an early stage project I'm working on. It's UVs are mirrored down the middle. This results in the left side to look inverted, when the normal map is applied to the normal channel. If you invert the normal map the effect just flips - now the right side looks inverted. There aren't any inverted normals or anything wrong with the mesh.
normal-mirror.jpg
First pic is diffuse & normal on their respective channels
Second pic is only normal applied to diffuse channel (so you can see everything is ok with the texture)
The last is only normal applied to normal channel

I hope this wont be too problematic to solve, cause using overlapping mirrored UVs saves a ton of work & VRAM :)
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SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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m.arc.in
Licensed Customer
Posts: 53
Joined: Wed Jun 30, 2010 11:16 am
Location: RQM45

This whole situation is driving me crazy.
I'm waiting, waiting, waiting ... and the forum is so quiet.

Any news? When octane 1.5?
win7 64/core i7 920/32GB RAM/3x GTX 580 3GB 4x GTX 970 4GB/blender 2.79/Rhino 5,0/octane 3
win7 64/core i5-460M/8GB RAM/GTX 460M 1,5GB/blender 2.79/Rhino 5,0/octane 3 (ASUS G73JW)
indexofrefraction
Licensed Customer
Posts: 178
Joined: Wed Jul 25, 2012 9:53 am

yes he is right..
till 1.20 there were weekly updates, betas, release candidates, discussions..
but since the release of 1.20 it is totally silent
Mac Pro (2012) 2x6 Core | 24GB | 1 x Geforce GTX580/3GB
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smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

indexofrefraction wrote:yes he is right..
till 1.20 there were weekly updates, betas, release candidates, discussions..
but since the release of 1.20 it is totally silent
:lol:

http://render.otoy.com/forum/viewtopic.php?f=33&t=37619
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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