OctaneRender® for 3ds max® v1.0 beta 2.56b [OBSOLETE]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

solomon wrote: Hi Karba, does this apply to spheres as well?

in Max, when I add an octane light, there is no light cast at all, and I am having to use other objects as light sources, is that a bug?
What plugin version do you use?
solomon
Licensed Customer
Posts: 343
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
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nildoe wrote:Hello

Thx alot for the update...right click does not crash anymore indeed :).

a few things still remain:

1. Image texture doesn't show up in the viewport even if i press "show std map in viewport".
2. When animating just the camera with static Objects, is it normal for octane to reload all the geometry (even if they are static)? seems unnecessary...would be nice if there was a switch to tell octane to only render camera animation without relaoding geometry, this way we lose at least 20 seconds per frame (testing on 2*gtx480 with 512samples). with an animated character the scene takes 40 seconds to reload and render, if i remove the character (hide the layer) the scene takes 37seconds to reload and render...

If i use just the Octane viewport and simply shift the octane camera around, it clears after about 20seconds. (no character or deformation of any kind).

3. Im trying to get SSS Skin of a character using diffuse material as base but i cannot, its much easier SSS'ing with the specular material, any pointers plz?


Thx so much for this version...ive been testing since monday/tuesday and apart from the right click crash bug, all was stable!

Nildo

Hi Nildo, were you able to figure out the SSS skin shader in 3DS Max?
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
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