Invisible Lights
Moderators: ChrisHekman, aoktar
Hi Nehale,
Sorry, no, this is not currently possible with octane. You would need to do something like this in post. One helpful thing is the "deep channel" kernels "material ID" mode, you should be able to use this as a mask in post to accurately combine different parts of the two renders based on material ID.
IE: take the hemisphere from the "plane visible" render and composite it into the "plane invisible" render.
I hope that make sense...
Thanks
Chris.
Sorry, no, this is not currently possible with octane. You would need to do something like this in post. One helpful thing is the "deep channel" kernels "material ID" mode, you should be able to use this as a mask in post to accurately combine different parts of the two renders based on material ID.
IE: take the hemisphere from the "plane visible" render and composite it into the "plane invisible" render.
I hope that make sense...
Thanks
Chris.