Invisible Lights

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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nehale
Licensed Customer
Posts: 176
Joined: Mon Jun 28, 2010 4:09 pm
Location: Namibia

Hi is it possible to have Invisible lights but still have them show up in reflections?
Attachments
light opacity off
light opacity off
light opacity on
light opacity on
Regards
Nehale

Windows 10 x64 | 2x GTX680 | i7 990X | 24GB
Cinema 4D R17 Studio + 3Ds Max 2017
OctaneRender™ for Cinema 4D 3.01 + OctaneRender® for 3ds max® v3.14
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FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

Hi Nehale,

Sorry, no, this is not currently possible with octane. You would need to do something like this in post. One helpful thing is the "deep channel" kernels "material ID" mode, you should be able to use this as a mask in post to accurately combine different parts of the two renders based on material ID.
IE: take the hemisphere from the "plane visible" render and composite it into the "plane invisible" render.

I hope that make sense...

Thanks
Chris.
User avatar
nehale
Licensed Customer
Posts: 176
Joined: Mon Jun 28, 2010 4:09 pm
Location: Namibia

Thanks Chris, i understand, cant wait till it is supported
Regards
Nehale

Windows 10 x64 | 2x GTX680 | i7 990X | 24GB
Cinema 4D R17 Studio + 3Ds Max 2017
OctaneRender™ for Cinema 4D 3.01 + OctaneRender® for 3ds max® v3.14
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