Have been testing octane on a Dell Laptop with limited memory.
The last beta performed ver well and definately was an improvement over the first. With the release of beta 020.1 there will be more improvement.
While testing i found a few areas that im having trouble and would appreciate any help.
mirror surfaces,
chrome (actually mlody47 just solved that one)
ground planes
tires specular or glossy
Octane on Laptop part 2
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Win 11 64GB | NVIDIA RTX3060 12GB
for the rear view mirrors, just use a glossy material with the roughness slider all the way to the right,
and specular colour / float pure white, eg 1.0
for tires, a glossy material with black diffuse and very faint specular, like 0.05 or something, and roughness low, something like 50.
play with those and you should get there...
Radiance
and specular colour / float pure white, eg 1.0
for tires, a glossy material with black diffuse and very faint specular, like 0.05 or something, and roughness low, something like 50.
play with those and you should get there...
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Wow you are on the money, The mirror popped right in and reflection was visible. Dude, I know you wrote the program and all but im impressed that you even remember the material settings for these things.
Since laptop limited, will let bake for a few and post the results.
Thanks for your help.
This only baked for 543/16000 Big improvement with the material settings, now on to beta 2.1
Well new version works just fine. rendered for about the same time.

Since laptop limited, will let bake for a few and post the results.
Thanks for your help.
This only baked for 543/16000 Big improvement with the material settings, now on to beta 2.1
Well new version works just fine. rendered for about the same time.
Win 11 64GB | NVIDIA RTX3060 12GB
Cubix Visual & GPU will announce a product later this week which will attach to your laptop PC or MacBook Pro with an ExpressCard 34 adapter. It will support up to 2 x GeForce GTX 480 cards, 2 x Quadro FX 5800, 2 x Tesla C2050, or any combination in between.
Eric

Eric
Cubix Visual & GPU will announce a product later this week which will attach to your laptop PC or MacBook Pro with an ExpressCard 34 adapter. It will support up to 2 x GeForce GTX 480 cards, 2 x Quadro FX 5800, 2 x Tesla C2050, or any combination in between.
Eric


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Interesting... hopefully it won't cost as a brand new i7 render machineEricNV wrote:Cubix Visual & GPU will announce a product later this week which will attach to your laptop PC or MacBook Pro with an ExpressCard 34 adapter. It will support up to 2 x GeForce GTX 480 cards, 2 x Quadro FX 5800, 2 x Tesla C2050, or any combination in between.![]()
Eric

MacBookPro unibody 2x2.4GHz | 4Gb | 9400M+9600GT 256Mb | OSX 10.6.8
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
Here is a little experiment, with skin and sunlight.
Win 11 64GB | NVIDIA RTX3060 12GB
Here are a few material settings thanks to Mlody47
Object, Material, Roughness, rgb, Specular
Mirror
glossy Max 1,1,1 1.0
Tire
glossy 50 0,0,0 0.05
Chrome
glossy Max 0,0,0 Max
Wet ground
glossy Max 1,1,1 0 and its just intersecting the camera in 30%
Object, Material, Roughness, rgb, Specular
Mirror
glossy Max 1,1,1 1.0
Tire
glossy 50 0,0,0 0.05
Chrome
glossy Max 0,0,0 Max
Wet ground
glossy Max 1,1,1 0 and its just intersecting the camera in 30%
Win 11 64GB | NVIDIA RTX3060 12GB
Still playing with skin textures. Now if I could only figure out the eye surface issue.
Win 11 64GB | NVIDIA RTX3060 12GB