OctaneRender™ Standalone 1.18

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roeland
OctaneRender Team
Posts: 1823
Joined: Wed Mar 09, 2011 10:09 pm

Hi all,

This release contains a few extra fixes for 1.20. If we didn't introduce any new issues, this will be the version we will release as 1.20 beginning of next week.

Changes since 1.17
  • Inverted bump mapping behavior to make it more consistent with other renderers (lighter color means higher elevation). This means that when upgrading you need to check or uncheck the invert input on bump maps.
  • Fixed black dot on specular materials.
  • Loading of OBJ and MTL files which are not encoded as UTF-8, doesn't result in invalid node names and broken OCS files anymore.
  • Added separate display mode (Interpolated Vertex Normals) to the deep_channel_kernel to display the vertex normals before any correction to eliminate black rims on objects.
  • Fixed direction of horizontal scrolling on Windows.
  • Fixed some small issues with the minimum and maximum values for nodes.
Download:

Windows
ZIP archives:
- 64-bit
- 32-bit

MacOS X
DMG image:
- 32-bit and 64-bit

Linux
ZIP archive:
- 64-bit


Happy rendering,
Your OTOY NZ Team
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smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Thanks TEAM.
Interpolated Vertex Normals works like a charm.

1. I reported it earlier - front and back views are switched - front is back, back is front.
Do you confirm it? (tested on models imported from Sketchup and 3Ds max).

2. When I set int2resolution (Mesh Preview Resolution) to higher values than the viewport is, eg. 3000x2000 I see no scrollbars on the bottom and on the right hand side of the viewport.
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build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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pixelrush
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Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

So soon... :roll: still we are making steady progress ;)
Ok well I reported the views icon needs a small triangle on it before to be consistant with the other drop downs. :)
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GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

What? I haven't even installed 1.17 :)

Can you tell me if installing this, will also change the bump behaviour with the LW Plugin, or will that need to change too?
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Elvissuperstar007
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Contact:

why you need a layer (Interpolated Vertex Normals)
I do not understand .. why so many normals. how to use them?
Attachments
арион.jpg
орпоп.jpg
Last edited by Elvissuperstar007 on Fri Jun 14, 2013 10:59 am, edited 1 time in total.
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

gordonrobb wrote:What? I haven't even installed 1.17 :)

Can you tell me if installing this, will also change the bump behaviour with the LW Plugin, or will that need to change too?
You need a new build of the plugin to see this change in bump behaviour.

-Juanjo
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Elvissuperstar007 wrote:why you need a layer (Interpolated Vertex Normals)
I do not understand .. why so many normals. how to use them?
Only for error checking...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
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mantra
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Posts: 263
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face wrote:
Elvissuperstar007 wrote:why you need a layer (Interpolated Vertex Normals)
I do not understand .. why so many normals. how to use them?
Only for error checking...

face
Useless...
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

mantra wrote:Useless...
... for you?
The obvious is that which is never seen until someone expresses it simply

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mantra
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t_3 wrote:
mantra wrote:Useless...
... for you?

for 99.9% of customers
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russian octane community
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