This release contains a few extra fixes for 1.20. If we didn't introduce any new issues, this will be the version we will release as 1.20 beginning of next week.
Changes since 1.17
- Inverted bump mapping behavior to make it more consistent with other renderers (lighter color means higher elevation). This means that when upgrading you need to check or uncheck the invert input on bump maps.
- Fixed black dot on specular materials.
- Loading of OBJ and MTL files which are not encoded as UTF-8, doesn't result in invalid node names and broken OCS files anymore.
- Added separate display mode (Interpolated Vertex Normals) to the deep_channel_kernel to display the vertex normals before any correction to eliminate black rims on objects.
- Fixed direction of horizontal scrolling on Windows.
- Fixed some small issues with the minimum and maximum values for nodes.
Windows
ZIP archives:
- 64-bit
- 32-bit
MacOS X
DMG image:
- 32-bit and 64-bit
Linux
ZIP archive:
- 64-bit
Happy rendering,
Your OTOY NZ Team