OcDS FIRST RENDERS - FIRST PRIDE :) post here...
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Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
yes its FiberMesh hair!
W7 64 bit |I7-3970X | GTX 780 X2(6GB) GTX 780TI X2 | 64 GB DDR3 RAM
Real Skin & real hair for Poser / DAZ Studio OctaneRender/iray - coming soon
Real Skin & real hair for Poser / DAZ Studio OctaneRender/iray - coming soon
This is the first render i'm ready to show with the plugin for DazStudio. This is just a test without real work on the pose and expression. Hair made with Garibaldi needs a little bit more work too. Dress is quickly made with Marvelous Designer.
I hope you'll like it.
I hope you'll like it.

Win10 64bits | 3x 980 + 2x 670 + 1060 | Cubix XPander + network | Core i7 3600 MHz | 32GB | 1300w PSU
Sorry for my bad english...
Sorry for my bad english...
nice work!atome451 wrote:This is the first render i'm ready to show with the plugin for DazStudio. This is just a test without real work on the pose and expression. Hair made with Garibaldi needs a little bit more work too. Dress is quickly made with Marvelous Designer.
I hope you'll like it.![]()
did the garibaldi hair slow down the render by much? I was thikning of buying the plugin, but if the render times increase say by a fraction of 2 or 3 then it's not worth it.
Asus Z97-A / usb 3.1 - Windows 10 - 980 ti - Titan Black - Titan Z - Daz Studio
Thanks 
For hair Garibaldi, you must export the file as Wavefront .Obj (and import again in DazStudio course ...) to be compatible with the Octane plugin. So it depends on your settings in Garibaldi. It's really easy to create very large file .Obj with Garibaldi! But if you refine your settings and tweens, for example if you use an opacity map with thicker hair to reduce polygons, etc. It is possible to maintain a reasonable speed rendering.
That said, it would be wrong to say that it has no impact on the rendering speed ... But the aesthetic and creative benefits seem positive.

For hair Garibaldi, you must export the file as Wavefront .Obj (and import again in DazStudio course ...) to be compatible with the Octane plugin. So it depends on your settings in Garibaldi. It's really easy to create very large file .Obj with Garibaldi! But if you refine your settings and tweens, for example if you use an opacity map with thicker hair to reduce polygons, etc. It is possible to maintain a reasonable speed rendering.
That said, it would be wrong to say that it has no impact on the rendering speed ... But the aesthetic and creative benefits seem positive.
Win10 64bits | 3x 980 + 2x 670 + 1060 | Cubix XPander + network | Core i7 3600 MHz | 32GB | 1300w PSU
Sorry for my bad english...
Sorry for my bad english...
- larsmidnatt
- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
Lots of nice renders people. Good job.
Reminds me that I am always using Octane wrong, or at least not how it was intended. I never shoot for the level of detail you guys achieve. Very nice.
here is a piece I did not too long ago. As you see I go for stylized colors and simple textures and really nothing realistic about the image. But I find the result to be appealing.
Reminds me that I am always using Octane wrong, or at least not how it was intended. I never shoot for the level of detail you guys achieve. Very nice.
here is a piece I did not too long ago. As you see I go for stylized colors and simple textures and really nothing realistic about the image. But I find the result to be appealing.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
I like the burnished look of the armour. As for 'wrong', it's only wrong if the results are not what you want!larsmidnatt wrote:Lots of nice renders people. Good job.
Reminds me that I am always using Octane wrong, or at least not how it was intended. I never shoot for the level of detail you guys achieve. Very nice.
here is a piece I did not too long ago. As you see I go for stylized colors and simple textures and really nothing realistic about the image. But I find the result to be appealing.

Hi guys, new at this and no ace at rendering but i manage to make something i like most of the time, is that what the public thinks?.. now, i donno... you may be the judge
As i have some issues with Reality in both Poser and DS but am more a DS addicted type took the plunge 2 days ago and got in this mess.... just kidding, i can do much more in 2 days with Octane than i ever did with something else! (...errors included...) and better so far i can see.
Let's see if i can bother you with some work of the past 2 days...
This is DS work:

and this is Poser work:

Now i'm trying to make this with OCDS but take some time (this is a normal DS render):

Hope you like something of it ;o]

As i have some issues with Reality in both Poser and DS but am more a DS addicted type took the plunge 2 days ago and got in this mess.... just kidding, i can do much more in 2 days with Octane than i ever did with something else! (...errors included...) and better so far i can see.
Let's see if i can bother you with some work of the past 2 days...
This is DS work:

and this is Poser work:

Now i'm trying to make this with OCDS but take some time (this is a normal DS render):

Hope you like something of it ;o]
- larsmidnatt
- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
Cool renders. Keep up the workmotic wrote: Hope you like something of it ;o]

Thanks. I really like Octane because I feel like I have a lot more control of the outcome than I did with any other rendering solution I've ever used. I know unbiased renderers are really for realism and that is what originally got me started using Lux and then Octane. But after I figured out how to do realistic stuff I also started experimenting with no so realistic stuff and have really enjoyed the tool even more.SimonJM wrote: I like the burnished look of the armour. As for 'wrong', it's only wrong if the results are not what you want!
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
Here's some animation I've done with the Kinect taking importing into poser and then render in octane Well here we go this took 17 hours to render 186 frames at a resolution of 3200x 2400 each frame approximately is taking six minutes: and 53 seconds to render.
NO Blinks of eyes they've made movement no hair movement. (There's also a few collisions where you will see part of the flash popping through when the model moves)
But again this can be painted out with photo shop frame by frame.
I took my movements from xbox 360 kinect sensor and applied it to the model. You actually miss the part where I fell on my ass trying to kick open an imaginary door.
It's a shame was nowhere else in the room to video it would have been quite amusing.
back in 2009 I did a small animation which is one minute and 1:36 seconds long that took me six weeks, to animate
NO Blinks of eyes they've made movement no hair movement. (There's also a few collisions where you will see part of the flash popping through when the model moves)
But again this can be painted out with photo shop frame by frame.
I took my movements from xbox 360 kinect sensor and applied it to the model. You actually miss the part where I fell on my ass trying to kick open an imaginary door.
It's a shame was nowhere else in the room to video it would have been quite amusing.
back in 2009 I did a small animation which is one minute and 1:36 seconds long that took me six weeks, to animate
Last edited by ch0pper on Sun Jun 23, 2013 2:03 am, edited 1 time in total.
W7 64 bit |I7-3970X | GTX 780 X2(6GB) GTX 780TI X2 | 64 GB DDR3 RAM
Real Skin & real hair for Poser / DAZ Studio OctaneRender/iray - coming soon
Real Skin & real hair for Poser / DAZ Studio OctaneRender/iray - coming soon
- larsmidnatt
- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
crazy what you can do these days...cool animation example
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^